Tree of Savior Forum

[Re:Build] Builds Ideas

I always go half and half, I put almost as many limitations on myself than imc xD

I try for each character to use a different weapon, different classes…

Copy/Pasting isn’t something I like doing to the point where I won’t do a character if I have already don that character on another game :smile:

I’m definitely going Scout-Thaum-Enchanter
Question is, should I go SR or BM? Which is the better AA? AOE?

Both SR and BM isn’t great with Enchanter.
Enchanter Skills can’t be used riding a companion, use a buff, gets down of the pet, pet dies, you die, gg(well thats in a CM/Raid/Earthtower, for farm, I think is ok).
BM changes main weapon, so no lighting hands.
But I think BM/Enchanter is better, you get tons of buff, and frost bullet+enchant lighting looks great.

The shonen fanboy in me is going crazy for Corsair>Shinobi>Assasin XD

Iron hook>Keel hauling>Kagebunshin jutsu> Raiton>(If he still stands) Piercing heart…

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Some builds I’m considering for characters that I’m not sure will entirely work:
Swordsman:

  • Doppelsoldner>Barbarian>Highlander/or Nak Muay
  • Lancer>Hoplite>Dragoon

Archer

  • Mergen>Ranger>Fletcher/or Pied Piper
  • Cannoneer>Sapper>???
  • Musketeer> Wugushi>???

Kinda wanna see what the new Cannon and Musket classes are before I fully decide on a build for them.

Wizard

  • Taoist>Elementalist>Cryomancer
  • Pyromancer>Elementalist>Onmyouji
  • Warlock>Bokor>Shadowmancer
  • Psychokino>Sage>Rune Caster

Cleric

  • Exorcist>Sadhu> Plague Doctor
  • Dievdirbys>Miko>???
  • Monk>Zealot>???

Scout

  • Assassin>Shinobi>Corsair
  • Bullet Marker>Outlaw>Corsair
2 Likes

PvP Assa>Shinobi>Corsair

Corsair is like a Buffer cls (20% more pierce dmg) Jolly Roger in Fever up to +40% Physical Dps.
Iron hook CC keel hauling 50% pierce Debuff.

Assa/Shinobi make use out of the Pierce Debuffs.

https://tos.guru/ktest/simulator?tinyurl=yasjtrdt

Another thing i want to point out.
Even as LANCER Cata isnt worth it Sharp Spear alone is almost as good as Acrobatic mount.
And it boost other skills too.
And hoplite still gives finestra/Pierce/stabbing/Spear longue.

The only reason for Cata is Walkspeed keep that in mind!!

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Thank you for the information.

Quick rundown:

Swordsmen

  • Pelt Fencer Mata
  • HL Barb Doppel
  • Rode Nak Murm
  • Cata Goon Hacka
  • Cata Templar Lancer
  • Hop Goon Reti

Clerics

  • Pardoner Paladin Druid
  • Monk + 2 fillers (right now it’s diev druid, subject to change)
  • Kriv Druid Zealot
  • Sadhu PD Exo
  • Chap Paladin Inquis
  • Oracle Miko PD
  • Kabba Diev Druid
  • Priest Kabba PD

Wizards

  • RC Chrono Onmyo
  • Tao Sorc Necro
  • Cryo Ele Sage
  • Kino Chrono Alc
  • Pyro Ele ?
  • Bokor SM Warlock

Archers

  • Appraiser Falc Piper
  • Sapper Appraiser Cannon
  • Appraiser Piper Musket
  • Fletcher Wugu Falc
  • QS Hunter Piper
  • Ranger Fletcher Mergen

Scouts

  • Rogue SR Outlaw
  • Squire Enchanter Shinobi (filler for now, RIP)
  • Linker Thaum Corsair
  • BM Corsair Assassin

And 2 spare chars to play with. :tired:

edit: the biggest nerf to my SR was losing the ranger3 costume

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After I’ve seen what most of the changes are, these will be my chars: image
+9 spare chars that I have no idea what to do

Although to be honest, It’s likely that the only ones I’ll invest into are the SR, Shadowmancer and Inquisitor

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Sworsdmen

  • Rod/Murm/Reti
  • Goon/Lancer/Cata
  • Barb/Nak/Doppel
  • Pelt/Fencer/Mata

Archers

  • Sapper/Falco/Cannon
  • Wugu/Falco/Piper
  • Appraiser/Hunter/Musket
  • Ranger/Fletcher/Mergen

Clerics

  • Diev/Kabbal/Priest
  • PD/Pardo/?
  • Sadhu/Exo/Miko
  • Monk/Zeal/Inqui
  • Chap/Inqui/Pala

Wizards

  • War/Shadow/Bokor
  • Sage/Chrono/Alch
  • FF/ Kino / ?
  • Ele/Rune/Onmyo
  • Necro/Sorc/Tao or Bokor
  • Cryo/Rune/Ele

Scouts

  • Rogue/Law/Sin
  • SR/Ench/Thaum
  • BM/Linker/Ench
  • BM/Law/Corsair
1 Like

Swordsmen

  • Hop/Pelta - Retiarius - Dragoon/Doppel
  • Barbarian - Matador - Fencer/Doppel/Nak/Pelta

Archer

  • Ranger/Wugushi- Fletcher/Falconer/Sapper - Mergen/Cannoneer

Clerics

  • Sadhu/Diev - Exo/Kabba - Miko or Chap - Inqui - Priest/Zealot

Wizards

  • WL - Shadow/Sorcerer - Bokor or Pyro - Alch - Onmyoji

Scouts

  • SR - Squire - Thauma
  • BM - Linker - Outlaw
  • Corsair - Rogue - Assassin
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PVP: Scout-Rogue-Assa-X

PVE: I don’t give a fk

So far this is my plan:

Scout:
Assassin - Shinobi - Enchanter (main character)
Corsair - Linker - Outlaw

Archer:
Cannon - QS - Ranger (until we get next cannon class)
Wugushi - Piper - Sapper

Wizard:
Kino - Cryo - Necro (second main)
Warlock - Shadow - Bokor
Alch - Sage - ??? (mule)

Cleric:
Druid - Sadhu - Oracle
Priest - Exo - Miko

Sword:
Barb - Nak - Pelta

+1 spare character

2 Likes

The more I think about this one the better it sounds.

SR still looks pretty awesome to me https://www.youtube.com/watch?v=CP-7yQsQb2I

BM changes main weapon, so no lighting hands.

didn’t think about that, thanks!

So I guess they both have their cons… so hard to decide :frowning:

Oracle + Diev + Miko combination always felt right thematically, and now in Re:Build it seems quite powerful

Evasion + Holy damage + Block magic + Block status ailments + Invulnerability from Oracle
CD decrease + SP decrease + Silence + Invulnerability + Owl AoE from Diev
Statue maintenance + Magic damage increase + New omikuji buff from Miko

Can’t find any videos testing Oracle, how deeply disregarded is this class :sad:

They should have kept old foretell’s area. This new one is very small. Besides Mackangdal, it is the only invulnerability skill now in the game, it would be a nice concept to keep it with Oracle, but has to be usable. Older one is terrible because of the movement. New one is bad because it is too small. Even moving Divine Might there will not save it, apparently.

Oracle is holding hands with Sadhu… Can’t see a proper video using the, not even a consistent feedback. :’(

Foretell makes you invulnerable while stationary, so I think it’s fair enough.

The new damage boosting kit (new Arcane Energy & Death Sentence) seems very nice in groups.

I feel like kTest players aren’t playing in groups at all, anything can be soloed with their trans 10 red gear.

Does Foretell makes party immune too or only you on RE?_?

I don’t know. My only knowledge about Re:Build Foretell is that it doesn’t move.

My wording sounds like only the caster becomes invulnerable, but that’s not what I meant. Sorry for bad phrasing.

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