Tree of Savior Forum

Rate My Cleric Support? Need Help Deciding!

This is my first post on a video game forum in probably 10 years, but I was wanting to get the community opinion of my build. I started this cleric originally intending to go full support, and decided that I wanted to do that through healing as much as possible, since none of the clerics I played with ever seemed to have enough healing to go around. I had originally planned on doing this by going C3 Cleric, C3 palidan, then probably kabbalist.

But after I realized how cheap and easy it is to get barrier scrolls, I was highly discouraged. Even going pali 3 into pardoner probably wouldn’t let me get much money. Where I was at the time was C3 cleric, c1 pali. I also heard that IMC was considering removing barrier scrolls, but with no guarantee of that I would have no one to blame but myself if this never happened. Plus who knows how long it would be for this patch to come to us.

SO, I decided to go a different path. C3 cleric, C1 pali, C1 diev, C2 druid. I know this sounds extremely random but let me explain my logic so you can tell me what you think. Cleric for maxed out heal and safety zone. Pali mostly for restoration (huge bonus to heal, and mana regen). Diev for faster cooldown on heal and safety zone, and cheaper spells and faster tics on mana cooldown to help synergize with resto. druid c2 mostly for the 10sec damage immunity of sterea trofh, to combo with safety zone.

So by using DM, I will be able to keep my 2 diev statues at 100% uptime, and using that 20% cooldown, I can rotate safety zone/stera trofh, and keep an area completely damage immune for about 31/39 seconds (lets round that to 30/40). For the other 1/4th of the time that my team isn’t immune to damage, they will have an insane amount of heals. Since I can use lvl 17 heal with pure int for an even higher bonus, and restoration to double that bonus. Druid would obviously also provide a good DPS spell with carnivory, and maybe a good transformation if I’m with a team that already has or doesn’t need a healer, or just playing solo.

All that being said, right now I’m c3 cleric, c1 pali, c1 diev. If my plan is horrible for some reason, I can still go pali 3 for barrier. But from what I understand that doesn’t help much with bosses and idk if it even works in pvp. I also have GvG in mind even though I don’t know a lot about it yet. Can I get your thoughts and opinions? It would help a lot. Sorry for writing so much, and ty for reading!

Edit: My Planned Build http://www.tosbase.com/tools/skill-simulator/build/m6gglrlz65/

Barrier doesn’t work in PvP/GvG, people can still go inside of it without receiving dmg (not sure if it’s a bug or that’s intended).

ah thanks, that’s what I expected after I noticed that I can just walk into a monsters barrier lol

Hmm… I was going to recommend against Cleric3, but considering you have GvG in mind, yeah it’s a good choice. Thing is, for current PvM/PvP, Cleric2 is more than enough healing… to the point Cleric3 is overkill, and considered a waste of a circle… but if it’s GvG then you’ll be able to put all 15~17 tiles to perfect use! Maxed Safety Zone isn’t actually overkill in GvG either, even with the attribute.

just be careful, because with that level of healing, the enemy guild will want your head on a platter


Overall your plan works, yeah, how are your Cure levels though? It'd be a shame not to have it at least close to lv10, considering it's an INT-based build, and considering Cure scales so absurdly well with INT. Note also that you'll need a lot of CON if you want to GvG, not sure how much exactly, but I'd say at least 150 since you'll be on the opponent's top bounty list.

It’d also be perfect if you managed to get to Diev2 at least, because Carve Owl + Telepath on an INT build is perfection in pvp. Rank8’s soon to come out though, so that’ll take care of that. Note also that you’ll be vulnerable to debuffs/CC… but carrying Dispeller scrolls in GvG should take care of most of that.

Barrier not working in pvp will probably be fixed eventually, can’t say when though. Even then, all that’ll do is make Barrier scrolls more popular LOL.

Ty for your reply, its very helpful. I know cleric C3 is overkill, I’ve always known… I just don’t care :imp:

No but overkill was always my goal lol. I just love dropping 34 way-too-strong healing tiles and dacing on a carpet of health. Its my way of venting my frustration at the fact that my wizard never gets paired with healers, and on the rare occasion that I do they never have enough heals lol. But GvG has always been kept in mind because I heard early on that the extra heals matter there.

Currently I have no points in cure, I figured if I couldn’t max it out I wouldn’t bother with it at all. I have 10 Divine might and 5 fade. I know I can drop fade to at least 1, and maybe 10 DM is overkill, but I just don’t see me being able to put more than 5 points into cure and I’m not sure that’s worth it. Unless maybe I take 5 points out of safety zone. idk

Well, you couldn’t be doing that more right then LOL.

10 DM and 5 Fade are okay choices, your party will love you for lv10 DM, it’s just that Safety Zone lv15 is also overkill. I mean, sure, it works in GvG, but 40 blocks (lv10 + attribute) is more than enough for most situations you’ll ever face. Hell, lv3~5 is enough for most situations with the attribute tbh.

Personally I’d really really go for Cure 15 (since you’re going Cleric3 anyway) and take points from Fade and Safety Wall… that ■■■■ scales twice with your INT, it’s a really really good option if maxed, but if not you should at the very least put leftover points in it.

That said, it’s more of a PvM skill than anything, as in PvP you’d need support to put it to proper use… and in GvG max or near-max Safety Wall is relevant, too. So it’s okay to leave things like that if you want, just note you’ll be losing out on a really strong dps skill. Do take at least Cure lv1 for healing allies, either way.

thanks for your input. If cure scales that well I suppose I can take 11 points out of safety zone and 4 points out of fade to make room for 15 cure. I have 4 points currently in smite any way that are bugging me because I thought the knockback would be worth it if nothing else, and I’m pretty sure restoration only needs 1 point. But smite just gets on peoples nerves when it knocks the enemies away any way and I don’t like wasting mana with it lol. Also thought about taking carve instead of that useless teleport scroll statue but I’m thinking I might as well avoid melee skills all together. Flying mobs will forever be the bane of my existence though XD

You’re welcome. What you were originally going for’s viable too if you want to focus on GvG, though.

On an INT build, Smite/Carve are more there as fillers for your rotation or for flying enemies, in particular when you’re solo questing (which should be around 80% of your leveling until rank 7)… and hey, considering the teleport statue doesn’t really add anything to you, might as well put those points in Carve for easier leveling.

(and yeah, Restoration lv1’s all that you’ll ever need.)