Tree of Savior Forum

Rate My Build Thread with Skill/Build Simulator

I saw this on Reddit and thought I’d share it here as it can be really helpful, especially for the newcomers. It has complete descriptions of skills up to Rank 6 (some are still in Korean, though). You can also explore different public builds made by other users to help you get some idea on where to start. :smile:

Post your planned builds! Those of us with prior experience may be able to comment and provide insight. :innocent:

I might post my build later on. Still working on it. :blush:

I want to try:

@go9dannow The build seems okay, but Restrain is pretty bad at Lv 2 with the super low chance to stun.

“Restrain” has cooldown 120 sec(level_10 is 40% chance, 60s. duration), all pvp 5vs5 that I saw is less 1min per match. So is verry usefull for PVP, but with less DPS build.

I presume that on high speed basic attack with each 12 hits(two weapons each 6 hits… can be) will stun -> can be sufficient. At level 1 is 4% chance(too low), level 3 - 12%(may be optimal)- neet testing…

Going to give it a try.
First build for high str slightly int cleric/monk (around 3:1)

I also want to test: “Guardian Saint” in party with some “tank”, and “Palm Strike” and “Golden Shield” something like this:

Monk_C2 for CBT

And why “Carve” level 5?

Let me tell you first I never played the game, so I found a higher level damage/resource gaining skill more useful than a higher warp/cooldown one.

I don’t know if pommel beat really worth, the dmg is not that high, but ignores 45 defense at lv5…
Same with carve skill… carve lvl 1 and lvl 5 with same dmg? hmm maybe tosbase skill description isnt right

about guardian saint, isn’t a good skill

This is something I wanted to test out in the next CBT, let me know what you think.

i want to know how they get the skill formula?
any database for that?

-The skill simulator, from ToSBase, has already been posted about multiple times. Use the search feature.
-This post should be in the class and rank category.

Other than that here mine:

2 Likes

Not anymore… They increased stun % in latest patch…

Never played before, be gentle

Have you considered the latest changes on divine might? Most people say it isn’t that good anymore.
Fade on the other side seems to be worth one point as it works for you and your party members.
Other than that nice build.
Thought Paladin was more int related but I guess you can go Paladin with a str build as well.
Thinking about switching Diev for Priest in my build to get res and blessing. :o

Prepared Doppelsoeldner to test:

Swordsman:
1)Thrust - now has 0s cooldown, will spam :smile:
2)Bash - level 3 for Attrib. that nockdown. (ex: for PUNISH skill of doppels).
3)Gung Ho - level 3 for Attrib.
4)Concentrate - level 5, because raise number of hits.
5)Pain Barrier - all remaining points.

Peltasta:
1)Guardian - level 1 for Attrib. 18% evasion.
2)Swash Buckling - level 5 for max number of targets.
3)all remaining points on atack skills.

Hoplite:
1)Stabing(press D to hit in several seconds) and Finestra(crit + block, but - evasion) - max.
2)skills with level 1 - for test
3)all remaining points on Pierce

Doppelsoeldner:
1)Deeds of Valor - max, attack speed bust.
2)Double Pay Earn - max, difficult to calculate how many hits need to finish mob/boss.
3)skills with level 1 - for test
4)all remaining points on Cyclone

Friend asked me if I could come up with a thief/assassin type build for him since there’s no base archetype in the game. Thoughts on these?

Based rogue

Based corsair

Also, does levelling jolly roger do anything other than increase the duration? If not then it doesn’t seem like there’s any reason to take it past level one since it already outlasts the CD.

FIRST Corsair CAN NOT equip 2-hands sword!!! Barbarian, Doppelsoeldner CAN, so ALL skills that need 2H sword can not used on Corsair.

Hello, I prepared corsair too. Big problem with Jolly Roger is that they give 25% ATK if you/party kill 5 mobs in 1 sec FOR only next 4 seconds, so for boss fights is useless. http://toswiki.treeofsaviorgame.com/mechanic/party

my build:

Swordsman:
1)Pain Barrier - must be maxed, is extremly usefull on boss and pvp. No knock back, knock down or stiffness - with good evad. stat = MVP (example: NO Pain Barrier: https://youtu.be/zWMTPCyo8T8?t=2733
WITH Pain Barrier: https://youtu.be/zWMTPCyo8T8?t=19201)
2)Concentrate - max level for number of hits. Compared with Gung Ho - better to have hits that seconds on boss and PVP, because you must dodge, run, avoid attacks, etc and Concentrate have no time limit.
3)Restrain - max lelvel for 20% faint. For fast atack corsair 5 hits is less that 1s so will stun everybody.

  1. all other skills are useles at corsair. Thrust - level 1 to push away, you can push a cleric from Safety Zone and …

Barbarian:
1)Cleave, Seism(AOE=5!!!), Helm Chopper max - good dmg, big AOE.
2)Frenzy - max, corsair is all about crit and fast autoatack with 2 weapons.
3)Stomping Kick - level 1, for jump on heads :smile:

Corsair:
1)Jolly Roger, 1 level 30 sec with 16 sec cooldown… usefull only on mob packs, most in party.
2)Iron Hook - Keel Hauling PVP only.
3) Dust Devil and Doepper - to have some skills to atack with good dmg.
4) Double Weapon Assault - there OP buff of corsair, now you can hit with both armed hands.
5) Unlock Chest - PVE only build…

Wow, lots of things I didn’t know in there. Thanks!

I have no idea what happened with the changes to divine might :frowning:

Yeah, I could see where fade could come in handy.

The issue I have with Priest, is, it’s not really worth going into, unless you’re going for Circle3. Which, would mean i’d have to forgo paladin. I might look into theory building one. The only thing I really want from cleric is the safety zone, and deprotected zone.