It’s no secret that Fencers and Matadors need quite a bit of investment just to be decent which makes the rapier classes of this game to be really not player friendly. The performance has been so-so for the average and some above average players ever since the damage rework though it may not seem so as there’s only really a showcase of truly high invested players.
Note: I’m well aware of the upcoming Shinobi changes. This is to promote builds that doesn’t necessarily need Shinobi rank on them to promote diversity and to finally introduce actual attributes to Fencers and changes to Matadors that will make it more appealing.
[New] Fencer Circle 3 Epee Garde Attribute : Non-critical pierce attacks would ignore enemy’s defense by 15%. Doesn’t apply on critical hits.
Reason: Balance out and lessen the gap between non-crit and high-crit while Epee Garde buff is on as well as not making this buff over-powered when having critical hits. Since this an attribute and based on a buff, this won’t affect the upcoming Shinobi clone damage.
[New] Attaque Composse Attribute: Hitting an enemy with this skill accumulates a buff that makes a character ignore enemy’s defense by 1.5%. Stacks Maximum at 5 (7.5% maximum), lasts 6 seconds; refreshed by new stack.
Reason: This is a staple skill of Fencers and this makes it so players need to be more technical in their skill rotations for optimal DPS. This is also an attribute that won’t affect the upcoming Shinobi changes since it’s a buff and clones don’t receive the main body’s buffs.
[New] Lunge Attribute [ON/OFF]: Hitting an enemy will increase movement speed by 4 seconds for 4 seconds but will take 15% more damage during the animation.
Reason: gives the skill a little more character and technicality to it.
Flacconade: Successfully blocking physical based attacks will make enemies take 10% more damage from pierce attacks.
Reason: This skill is very hard to use to block attacks and it needs rewards.
Matador’s Ole skill changes:
Change Ole so the base duration scales with skill level.
Duration = 20 + [skill level] x 1
Move Ole Duration attribute in Matador Circle 2.
In addition, Duration attribute will be changed so that it adds 3 seconds per point instead of 1 second per attribute point (currently).
Reason: Ole just lasts too short in the meta right now compared to other buffs. It also makes Matador 2 more appealing. It doesn’t affect Fencer 3’s as much as most will most likely be Shinobi in the future. In addition, this makes Ole` at Matador C1 lasts 25 seconds at level 5! Same as taking Matador 2 now so this does not really affect current Fencer 3>Matador 1 players.
Faena skill changes: Skill is now based on attack speed.
Reason: This is needed so it can fit better on Fencer, Corsair, and Highlander builds with Matador since those are mostly attack speed based classes as well.
[NEW] Matador C2 Faena attribute: Faena’s amount of hits will always be based on the maximum amount of hits possible
For example, it will always hit 12 times at level 10 instead of randomized 7~12.
Reason: Making a skill scale-off based on probability of getting more hits is not a good idea and makes the skill sometimes underwhelming. This change makes Faena have more impact when investing skill points on Matador 2. This makes Matador 2 more appealing overall.
Paso Double skill changes: the skill is now based on attack speed. In addition since it’s possible to cancel-animation this skill, invulnerable frame will be fixed at 1.5 secs.
Reason: This gives the skill more technical side to it. Players can move around after casting it to avoid attacks as well as possibility of positioning themselves better when fighting players and/or bosses.