Tree of Savior Forum

[RANT] In 7 days, I've encountered 4 bugs/problems

Then you should say that it have performance problems. It’s fine, don’t say nonsense if you don’t want someone telling that you said nonsense.

I didn’t say you claimed that it causes the error. I said that you claimed that TOS doesn’t uses GPU, here:

TOS does uses your GPU card power, but if you have more power than it needs you reduce the load on the card. TOS isn’t a graphic intensive game. In fact, graphics intensives games put more load on my CPU than TOS, some of them uses the CPU even more than TOS.

The bottleneck isn’t because graphical operations, which you keep trying and failing to use as argument.

Do you ask the support to remove the virus of your computer when you forget to turn on Num Lock too? Seems like it.

So what about that good period of time from early access to launch all they did was change the loading screens until finally swapping over to some janky delayed kTOS update schedule? I am pretty sure it was about 6 months until later in the Fall they started releasing some content with a gap until January for Miko which jTOS had first so everyone complained.

There is some legimacy to those statements depending on the period hence those jokes.

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This game is dead guys, move on. geez

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Weekly Maintenance …

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Yep, its all going to be ok now. The hoglan’s visual icon in the vendor list will now be displayed properly, god knows we have all been screaming for this fix for 6 months, am I right…

Where do they find these random fkng minor visual glitches that no-one has ever even heard of, they are such trolls when it comes to bug fixes.

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So one troll says that devs should fix bugs without user reporting or seeing.

The other troll complains about devs fixing bugs no one reported.

IMC can’t make everyone happy, you know?

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Isn’t the end result is the same:

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If you complain about being laggy you need to be specific, at which FPS rate is it running for you? Optmization turned on/off?

It has its problems but for me it runs at 40-60+ FPS even in dungeons. And yours?

As long you complain about a concrete thing instead of making things up, everything is fine.

You don’t need a GTX 1080 TITAN to run TOS at a good FPS. You do need a good GPU and a good CPU.

EDIT: Corrected a typo in this sentence. ^

I recommend looking at the Recommended Reqs at the steam page and assuming some higher values for each of the fields. If you’re able to test which pieces TOS ran well on a determined range you could fill a suggestion to adapt the requeriments to the reality.

By far the bottleneck won’t be the GPU since TOS isn’t graphic intensive.

You kind of miss the point of IMC working on optimizations and last patch (vc++2015 runtimes) increasing performance by quite a good margin. Are you playing the game?

Do not push the job of the engineer or the technician onto the end user, he’s got all of the right of saying “it is slow” if the whole thing is slow, it is up to them to figure out what’s going on.

At most you may ask for the computer specs, we cannot fix these issues rabit.

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I agree. But that’s the kind of answers I’ll ask if someone is answering only to troll around:

If he’s not a player anymore but is able to talk about game issues that have been worked and aren’t the same from the date he left, he should be as well able to talk how to fix the issues without being an engineer.

Plus:
I didn’t ask no one to “push” job of the engineer onto the end user.

I asked:

  1. What FPS range does the game run on your hardware?
  2. Is Optimization (Beta) turned on or off?

Yes I understand. But why are you talking to me this way? I didn’t even ask you about that.

What’s your CPU?

To be honest you can not give that answer and expect to hold any water, this is not a game that ask for high specs, and in the specs it ask for it doesn’t run quite well.

If it asked for a 1080 TI and a I7 7700 then I would believe your stance, but, this game has low spec requirements and it runs badly in a very wide range of hardware.

Even then just purchasing high end hardware for this does not guarantee that it will work flawlessly.

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I wasn’t fighting him about FPS issues. I was asking him to support his claim that TOS doesn’t use GPU at all which he wasn’t able to.

It cannot. You’ll still have FPS drops in some situations which will be unrelated to user end hardware. Optimization is currently a work in progress and far from perfect. It’s one of the main problems that drives people away from the game and people complains.

Actually they can with addons if they’re in the lua side.

You don’t need to know lua to open the Settings windows and uncheck options. As well you’re able to google how to change some settings on user.xml.

So if one writes a software that have bottlenecks you can blame the hardware and go away with it instead of fixing the problem? Doesn’t seem a valid point.

ToS doesn’t use any cutting edge technologies, it is a very standar looking setup. To be honest high end hardware doesn’t have to run high end games either, it might ask for a 1080 TI and run quite badly too, it goes down on how the game was made.

This game does not run quite well on my i7 2600 and my 660TI. it doesn’t ask much from my 660TI and it seems that it doesn’t quite utilize my CPU very well either.

What do you experience when you press F4 ingame? I get 4~8 seconds loading time. whenever I craft something once more 4~8 seconds.

If I had to guess it’s because the game is constantly calling each and every state of the game from the server, each and every quest and monster kill count and doing stuff with it.

-Edit-

Just to reinforce my point a bit about high end hardware not having to run high end stuff either:

This tech demo

https://youtu.be/fQ4HoPLwrI0?t=35

It took 4 nvidia titan x to make that thing be on real time, how long until one card can do that? No idea. My point is: high end hardware on its own doesn’t drive anything, it needs the software that requires it and pushes requirements forward.

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You know guys, I have noticed that this anniversary of them they just covered it up with News on new rebalancing and after that I felt that they are all gone now.
They can’t answer the RNG reset on server.
Sudden disconnection.
I also bet there is no compensation for that.

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Oh also the DPK system issit bug?
Suddenly drops became harder with no definite dpk count.

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Hoping it’s a bug :sob:

I don’t think staffs are evil enough to see everyone complaining about insane dpk drops and go

lets make it even harder :smirk:

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It’s not that it didn’t exist, it was removed only last week:

Tue Apr 04, 2017

Tree of Savior
Updated to work with the latest version.
Removed /aoe and /lagplayer

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