dragoon c2 look great for footman
the bind is absolutely needed.
now if the bind is lv1 status… sry pal, u r still going to be cleric’s little b**ch.
dragoon c2 look great for footman
the bind is absolutely needed.
now if the bind is lv1 status… sry pal, u r still going to be cleric’s little b**ch.
My current build is:
SW>PELT>HOP2>SQUIRE3>???
I think going Murmillo in rank 8 is not feasible since it only uses sword and shield? not spear and shield?
Oh well… I think I’ll proceed to HOPLITE C3 in rank 8.
Tsssssssssss
Avoiding magic so works like Slithering ( also have chance )
Still can get CC’ed
only swords tho. T_T
I’m trying to find out but I do think Bind is lv1 or lv2 status ailment.
second is the debuff one, i guess ill have to get both max level =)
and its 6.5 sec so we probably can combo both and redel (maybe zucken too, duno)
now u won’t lack cleave so much for picking corsair =)
'[quote=“tampon, post:1, topic:321914”]
Enhance Battering Attack (Max Lv:10) - Increases damage of [Butterfly] [Shooting Star] by 15% per level when wearing the helmet
[/quote]
Is this 100% accurate? Does Butterfly really get 550% increased dmg?
Lol sorry! First one shouldn’t have Butterfly
ok i knew it sounded abit too good to be true
Jesus talk about a hard counter to magic classes. I wonder if the debuffs work through protection spells like Safety Zone or Sterea Troph…
so other than peltaC3>RodelC3…what else possible build for murmillo…
Something with shinobi if they really can use some pelt and rod skills.
At first I saw Dethrone’s skill damage and I was like:
Then I realized all videos hit like 80k+…?
Also, knowing Koreans, they’ll most likely nerf/buff most of those skills after a week or two…
that Takedown…needs to be buff up:
some immunity to CC, some reduced damage and will keep running towards target (for x secs) until target gets taken down.
pelt c3 wont be necessary but RodelC3 is so you to maximize Murm damage with slithering and high kick increase strike damage debuffs. so anything can go in between. you can use sw1>pelt1>x>rodelero3>x>murm.
to avoid having to switch weapons, you can try getting an additional swordsman circle, then corsair for utility. you can still use other circle since buff cd for the helm buff is 0. you can just buff again after switching back to sword then burst murm strike damage w/ rodelero skills
i think the post has already been edited, i also went to tos neet to verify.
butterfly is not included in the enhance peltasta attack attribute. and shooting star is not included as well on the rodelero attack attribute. they have their separate attribute w/c is the battering attack
Base attack stats is like 50k for the videos.
Everything in the preview is being inflated.
wouldnt be so sure, my pelt 3 rode 3 does more dmg than the murmillo in the video / gifs
Seems like it… past +15 weapons (maybe +100 in reality), and probably stage 10 transcendence…
Other than that, huge aoe with 16k damage, 2 overheat charges and 16sec cooldown sounds 25x better than Gae Bulg (literally), in addition to a somewhat useful debuff for mobing and bossing that you can keep forever, and of course you don’t have to go grab your spear back…
I smell incoming nerf.
But it is probably clear by now that while the skill deals very good damage, its not really future proof, the same can be said about all old skills since the new ones deal 5k~6k in average with multihits
Look at this: http://www.inven.co.kr/board/powerbbs.php?come_idx=4195&l=81201
You can put just 1 point in the two new skills. Redel, Zucken and Cyclone will always deal more damage in the end, but I’m still in doubt. Let’s wait.