Tree of Savior Forum

R.I.P. pyromancers (?) or maybe all dps wizz class (?)

The 50%+ is still a lot specially in multihit skills like Flame Ground and Fire Pillar where the Necklace almost double the skill damage.

anyone know if the elements will be affect on the same way, like pyro deal more to fross element ETC.?

should they have left it at 300%?
Do you not think that mob rebalance needs skill rebalance as well?
How sure are you that it is a nerf? The 300% was meant for old damage system not new damage system. Unless cryo kino combo no longer works well then it is a nerf

There are good and bad of Wizards, wizard is still the best made Class Tree in my opinion. Wizard can be top in anything, but need specific whole build to succeed it, However, you also can vary them with 1-2 other classes to suit your own play-style. The good thing of wizard also we have no weapon restriction like swordies, or semi-restriction (offhand) like archer, and atk/matk like clerics.

Top DPS,
Top Farmer,
Top Supporter,
Top PvP,
Top GvG
etc

Pyro is still good, but it is harder to control compare to elememe who just cast and run. They have more viable skills, but cheaper attribute %. While Quickcast 50% is removed, Hellbreath 50% fire dmg debuff still work great with FirePillar.

get u calculator and made some mats. i dont care isa but the grates nerf on the combo is the base damage of icewall. and it is a true hard nerf.

Why are you comparing Pyro (rank 2 DPS class with a strong party buff) to Elementalist (rank 4 pure DPS class)? Obviously Elementalist is going to put out more damage on its own, because with Pyro you’re investing ranks into DPS skills early so you can take stronger support skills later. You can’t go Elementalist + Chrono3 or Elementalist + Linker2 + Thauma2.

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this game is made based on the freedom to make your own build, its obiusly that not every will be nice but, the base potential needs be almost the same. if u want an example of the error of imc take in mind that (based on the new scale mechanics) Enchant Fire> enchant Lightning. they put the worst supp mage class at least. (because enchant fire will give 10% of u min Mattk)

Just go Wiz1 Pyro2 Ele3 Warlock2. pretty sure it must bring dps to the table

Yes, rip pyros please, a rank2 class shouldnt outdps r8 classes due to a single item

2 Likes

How about then nerf that item then? Idiot

Corvus.

Take Fire Pillar Level 1.
Hell breath 5.
Flame Ground 1.
Then put points 14 points in Firewall.

Then either max EF and put the rest in Flare.
Or max up Flare/Fireball and put the rest in EF.

Get 5 Sleep.
Gather mobs drop crap while TS shoots.
Full int and Full SPR will both work. Don’t forget Fireball Burn if you go for Fireball but it’s only relevant if you’re a Full INT build (same deal with Salaimon).

Evocation, Des and Summon Familiar will shine better in an INT build. If Int don’t worry about riding. Just have the summon push out passive damage.

For r8 of you really…really want to do damage.
Thaumas c1 with Max swell and max Shrink.
There is an attribute that gives 2.2x damage on shrunken enemies. Which makes it a huge damage boost.
Technically you could just Pyro C2. Thauma c1. Sorc C3, and put in a different r8 as well while still getting sweet non summon damage.

Since I like summoning and fire though I just went pyro c3, Sorc C3, and Ele c1 for that prominence.

Which also burns. So Flare spam is easy to trigger.

Note a 2.2x modifier from thauma c1/C2 is a lot of damage. While elites and Bosses are immune for general mobs it is very nice.

Yes thanks for the sugestion Delcas, i know i can try to play with the skills they didn’t completely ruin yet. The point is i shouldn’t have to, and it prooves the skills are broken. My previous skill choice (fireball flameground fire pillar, enchant fire) should be a viable choice otherwise theres no point in having those other skills. Hell breath was useless because of the mana it ate. Not realy viable when im a pyro sorcerer with a big demon active atleast not before. Wouldnt the hellbreath and firewall still be better on full int build than the fireball? So what is the fireball even for if you see my point… Its not like we need filler. Theres plenty of skills to go arround even if you pick a pasive or a summon to have less active casts during combat… This whole nerf is ridiculus. I didnt use agny, nor arde dagger or whatever its called… Nor i had any cheesy linker build which means i know something about how baseline pyromancer without those broken items works and it didnt need a nerf, infact it needed a little buf to dealing with the armored mobs to they’d die a bit more evenly.

There shouldnt be an item in game that some class has to have to even stay playable. Nerf the item not the class the class was arround thesame ballpark with killing mobs eficiency as other classes. barrage? slithering … you know theres more… those are all one off longer cooldown abilities noone complains about. I see rangers oneshotting things left and right and a pyro has to walk to the mob plop a spell down watch it cook and then it dies (maybe, now mostlikely not) and those people dare complain about pyro using not one but 3 skills in conjunction to basicaly do what they do with a fev salovos of barrage or slitehring in a circle for 5 seconds…

The nerf to pyromancer baseline of those fp fg fb spells wasnt needed. Now pyromancers will try it as you said with firewall and in a while thatll get nerfed to the ground because ā€œholy ā– ā– ā– ā–  every pyro now uses firewall it must be op!ā€ and then theyl wonder why noone even tries to go pyro anymore.

You don’t need Agny at all.
I could drop it and move on with my life, but I don’t even have an other necklace to replace it ATM on my Pyro Sorc.

You can still make Fireball work, but it’s better at blocking off an area in PvP so people don’t want to charge in.
Still works though in PvE because they increased the AOE ratio.

I don’t know if you’re R8 but try one of these builds for today.
Pyro C3, Sorc C3, Thauma.
Or Pyro C2, Thauma, Sorc C3, Sage
Pyro C3, Sorc C3, Ele C1.

If you go for the Thauma build you’ll find it pretty easy to kill things with Fireball.
The reason I’m not using Fireball is because what it has been changed to is a skill akin to Energy Bolt, and Ice bolt. The Pyro version of those skills at least.

This is fine, however because I like to play with my Summon I don’t have time to be using these kinds of skills while Riding a Summon.

On the other hand I made a Pyro C3, Ele C2 and it does have time so it uses Fireball as part of its rotation.
Reality is I drop Fire Pillar, FG, Flare, Prominence, and things are already dead. If they’re not it’s riding or Hell Breath.
If I switch to something with more down time between skills (elementalist) then Fireball fits that niche.

To reword it again. I don’t use fireball not because it’s a bad skill, but because my build doesn’t have time for Fillers. That and Fireball:Burn doesn’t scale off SPR. I don’t want to worry about Fireball being off cooldown and unused while I’m on top of my Summon. I rather be on my summon while everything is on Cooldown. I’m pretty much always casting something as it is. Previously there was time for this because I wasn’t using Flare and Fireball made Flame Ground frequently irrelevant even without Agny.

If you don’t use Riding and instead emphasis Summon Familiar, Evocation and Desmodus then Fireball becomes more useful as you have longer periods of time where you’re not casting spells and as such a Fireball is DPS-efficient.

There are still more fillers I want to try. For my R8.

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im not talking about pvp at all, i think balancing for pvp should be separate. I wont touch that crap with a mile long pole, i know a pvp balance in a game with diferrent classes cannot be achieved

Agny is a ridicuus trinket that could skew perceptions of a pyromancer class balance and leading to this brakeing of the baseline skillset i use.

I also dont think you can make fireball work, i just cant take the word for it when i have went to the mobs that are at my level range and tried to use it on them. Its a joke spell… I think so because altho not pure in i am a very high int pyro and without these gears with max fireball and its utterly useless. I have not tried it with agny yet but without it its not viable. It would have to be twice as strong for it to be viable. Since you have to approach a target and put the ball down its comparable to a melee ability like seism and seism is a hell of a lot stronger. And yes fireball burn is also crap because its a proc and you cant be counting on procs when being a squishy caster in mele combat Baseline damage should come from the ticks of the fireball itself or from burn debuf unles they make the burn a 100% chance afliction and make it stack when using two firebals consecutively…

We agree that pyro doesnt need filler, i dont ride my summon i only hop on to launch its ultimate ability, i am always on foot in combat to plop the damn fireballs down flameground and flame pillar every other pack or so, and i too have no place for a filler fireball even tho i bought familiars servant demon and enchant fire to not have more abilities to use because im full with what i had even when fb had long cd. I dont have much downtime. as i said it used to be a decent skill now its not worth picking.

If thaumaturge needs to debuf the mobs in some active way thats out of the window, 1 takes time you dont have already, i have lethargy and i dont have time to use it. i use it on boss monsters because then its worth the duration. I was thinking about elementalist as a final circle. Not sure about prominence as it wanders arround and thus is unreliable… i saw some jumping trick to focus it but you need to jump in melee range of mobs andthats damage.I would test it if i could but im not that high level yet.

Im a pyro sorc, i feel like instead of just fixing the damn fireball we have resorted to changing the class and all the skills which illustrates my problem. fireball is no longer good, its crap. so is flame ground and this brakes down a lot of peoples characters. Players are forced now to try some weird combinations with completely uninteresting classes flavorwise instead of being able to choose what they want. Might aswell not be pyromancer anymore. But im nto interested in a diferent playstyle, if i wanted to be frost wizzard that freezes and shatters enemies i would have went towards that archetype. Im not leveling another character just to have it broken in some time just like they did with my main. I think im just done. If i cant play like i played and enjoyed i wont…

Up to you if you want to see it that way

Energy Bolt 15. 1044% (counting 3 overheats) 9s CD. Bonus on Sleeping enemies

Fireball 15 . 992% (counting 2 overheats) 9s CD. 1092% With Agny. Armor ignoring Burn damage based on INT. Hits more enemies than the bolts. Can Linger for 95 seconds and can be Duplicated, combusted or used with Psychic Pressure.

Ice Bolt 15. 1122% (counting 3 overheats) 15s CD. Freezes.

It’s That Kind of skill now.
Since I don’t need that Kind of skill I chose others in the Pyro’s toolkit. I don’t see the big deal, feels like an overattachment to Fireball and what it was.

Whole purpose of giving people a reset, is so that they can adapt to the changes in ways that work for them.

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Fireball damage is fine for the low cooldown and good AoE… but the animation to cast it… it’s so long.

fireball is 10 seconds cd i think and casting animation lenghtens the overall time to 12 seconds… maybe 13. I know what they tried to do… its just that it doesnt work.

The skill is slow, its a mele atack if you will, because you have to stop to cast it and to stop as a wizzard means to be hit in mele almost always at 250 lvl when mobs arent as slow anymore…

To make it viable and have it as a short cd projectile it would have to be
a projectile fired from the distance, instant cast like energy bolt, and apply a burning debuf every time on all targets or have its base damage improved, ignoring things like the neklace…
Currently i do more damage with unbuffed staff with enchant fire on… in that 10 seconds
Its good that they gave a free reset for a time but that doesnt mean they didnt make mistakes nerfing this to the point if uselessness.

Ill try the firewall… altho i play on mouse and i heard drawin walls on mouse is just always straight line… Still i shouldnt be forced to completely change my spells to the ones i didnt choose before because if i wanted those i would have chosen them and not fireball…

They changed Fireball. It’s a different skill then when you picked it.
So you decide whether you want to keep this new fireball or get something else.

Consider looking at the Rank 2 Circle 1 to circle 3 classes of other classes and seeing how their damage compares to Pyromancer
(Krivis, Priest, Highlander, Peltasta, Ranger, Quarrel Shooter, Cryomancer).

Krivis is poop right now. Priest makes you better. Highlander damage is frankly disappointing but it’s alright. Pel’s is meh.
Ranger’s damage is alright. Quarrelshooters is mostly crap but Running Shot is nice. They work well under our Ench Fire. Cryomancer is alright.

Ok so i tried firewall instead… not very good… but better than fireball for sure i also tried the new energy bolt from the wizzard tree instead of earthquake… another useless skill, my autoatacks hit for more… while the fireballs damage is only slightly above an autoatack…

USELESS BROKEN SKILL

Not happy with the gameplay at all tho, i take way to much damage. maybe we should have a selfheal or damage to healing skill in the wizzard tree to compensate… if im going to be hacked at all the time then i need healing skill. mele has armor and or /dex, wizzards have int which is not very good at surviving swords blows to the head.

I tested many skills of pyro, i think it still good but it became very niche to play, they hv a lot offensive skills, and focus on 2-3 best synergy skills are most difficult.
I think wiz2pyro3 for surespell hellbreath is pretty good.

Flamegroud - Firepillar - Hellbreath
Use Ignition for Flare. good for build like wiz2thaum3pyro3

Firewalls is great for few targets and boss, but in general mobbing they are not good unless you use linker

Fireballs still great with sage for zoning strategy or with linker build, but they are useless in general.

Enchant Fire actually not that good above lv5 due to how bad positining it is and how it scale actually very low, like lv15 lv330 full INT only add fire atk 600+ with new atk line 200+