Leech, just stay far away and leech.
The dungeon at this point becomes JUST STAY ALIVE FOR THAT EXP & CUBE (and mediocre silver)
I’ve had terrible handicap where all I could do was avoid getting hit and cast my buffs without risking my own life
Leech, just stay far away and leech.
The dungeon at this point becomes JUST STAY ALIVE FOR THAT EXP & CUBE (and mediocre silver)
I’ve had terrible handicap where all I could do was avoid getting hit and cast my buffs without risking my own life
On my swordman even when we have not any linkers or aoe dpser and no clerics, you see people bringing poata with mole at the same time, we get totally decimated…
At least, if you are lucky enough to have a quarrel shooter 3 level 125+ in the siaulai, they hit like trucks whatever penalty level.
I’m thinking mission bosses will eventually be based the average level of the party.
As for dungeons IMC can keep their 3(5 for fkin kTOS) cube run per day,after the daily 3 limit has been reached, they are still accessible but exp and silver gained from said dungeons will be greatly reduced.
Basically turns to player/parties private grind box.
I dunno about other games but Elsword has this for their Henrir dungeon boss rushes, which is still open after getting the daily run rewards.
Heh.
Elsword as a comparison for a decent system?
Heh.
Limits need to go.
Drops are already low enough that if you take out limits it would still take countless hours and maybe days to drop something you want if you’re not lucky but at least you’ll be able to level up while doing this mindless task.