up your game plebs
The worst part is, that you cant even do dungeons with your friends without losing the search party 6x exp bonus.
LMAO.
Have all my likes.
It’s true. :C
Yeah I had hopes for them to fix their stupid queue and actually give a ■■■■ about pre-mades. But nope, it ain’t gonna happen.
TOS is very player unfriendly at all levels.
And what does this prove? I could get the same pic by queueing from about 22:00 to 6:30 local EU time and get that result. Do you seriously expect you can run dungeons anytime ?
i started it at 15:00 and ended at the evening.
It proofs exactly what it says. I saw the qeuue go up to 3 at one point when i checked, but they didn’t stayed long.
In other words, with rank 8 incoming, queue’s will be more dead then ever. Because people will be even more spread out.
Im amazed. You should be awarded a new title for that…
Well, this proves my perception of the 217 dungeon you were standing in front of. Rush it or Leave it, never Full it.
Well in a healthy mmo you could 1) run dungeon at anytime and 2) at least be able to run dungeon around midnight.
If queues will be this long at least we could get a LFP window where we queue up and go do our thing while waiting.
I never understood why in Tree of savior we get stucked while in queue while in the majority of video games no
Hmm let me guess…because of endless CC and knockdowns?
i know right…
TOS is not your typical MMO
its a Massive Masochist mmOnline
Oh no. That just pisses me off a bit.
Reason why dungeon crawling is not offered by the game is because we can’t run dungeons as many times as we like.
So I’ll probably never see the 160 dungeon unless I solo it. Uphill Defense’s bad design choice of not giving EXP will probably prevent me from doing it too… This kind of crap.
I mean they could design raids for end-game with daily limits while allowing players to run anything that are not raid any number of times.
When the problem is not the queue time. I get matched with a guy that made monster 11 levels above my current level. Out-■■■■■■■-standing.
Lost the kill experience from 2 bosses due to being 1HKO’d by anything. So good. It gives me joy to play this game in the state that it is. So much so that honestly I closed the ■■■■■■■ game right after and I’m not logging back in for a while.
I’m ■■■■■■■ tired of this.
Ohhh boy… And this:
This was basically a polite middle finger to me.
Related feels gif below.
IMC said they working on removing the current level-penalty system and replace with some other… who knows…
also, inb4 you need more hp, see how everyone has higher hp than u!
huehuehue
so, are u gonna top up more tp for costume?
atleast u can look nice when dc
Rofl I need like 30k HP as a mage. Might as well play a full CON/Plate Mastery mage since INT scaling is garbage anyways. At least that’s how I’d be able to tank 15k+ damage from those level 193 bosses.
One could also say that one should know the attack patterns of the bosses at this lvl. Exept for poata roar attack which is poison elemental and maybe infinite range tree handclap everything can be dodged.
You should consider yourself lucky that you even got the run. With my Krivis that can solo Siau quite well, thank goodness for that, I often get one or less party runs. Had to learn the patterns the hard way, cause mole and tree attacks are lethal when soloing despite being pushovers in party runs.
Look. It’s cute that you’re trying to look cool and all.
But you can’t dodge attack patterns with 160ms ping when they are kinda random. Eventually you’ll get hit by something and it’ll hurt. SPECIALLY when the enemy is 11 levels above you.
I love when the tree boss casts apple throw without animation.
Good for you. You are such a pro player. Shame on all that got 1HKO’d for being mismatched in a party, ■■■■■■■ baddies.
Well, then you could try to avoid the bosses and let the others kill them. If you are still in sightrange the only thing to worry about would be handclap. Its not like a mage with 15 lvl lower will do much anyway. Some would call it leeching but what are you gonna do? You want exp from the run and deaths right before a boss goes down deprives you of that.