Tree of Savior Forum

Queue anywhere for dungeons

So… why can’t we queue anywhere we want for dungeons, just like Team Battle? I think it would greatly increase the number of players that queue for dungeons, and we wouldn’t have to sit around doing nothing just waiting for 5 people to queue with you, while you can easily open a window, select a dungeon, grind and do stuff and wait for a party to be found. And you wouldn’t have to keep shouting to find more people to do one single dungeon run and waste a lot of time.

Many MMOs have this kind of system and it works really well. I think many people avoid doing dungeons because they know they have to get there, wait and still have the chance to stay there for a long time.

What do you guys think?

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Yes, obviously. (This is such a no brainer.)

How to find rush party then?

Maybe add a “Rush Dungeon” option in the menu? If not, the same way we always find rush parties, shounting in the chat lol

edit: I think the dungeons are made for full run, the players created the “rush mode”, not that I have anything wrong against rushes, but the main purpose of DGs are for full runs if I’m not wrong

not needed, the old way is fine, rush party can shout or gather at the entrance
queue anywhere should be something implement at day one though

Nah this is an old school hard core game. Queue anywhere spoon feeds players and destroy sense of community. The current system forces players to talk to each other to form parties and socialize.

  • RO fanbois
2 Likes

Does it? I get matched up with 4 people, we do a run and then go our way. No socialize, never. What is the difference in that regard between queueing from the entrance or anywhere?
My Squire would be a looser of this though, cause queues from anywhere are bad for business.

3 Likes

I think you should still be required to go to said dungeon before being able to Que. But yes I agree. There is no reason to be locked down because you’re waiting for a dungeon to pop when TBL isn’t like that.

@STAFF_Amy @STAFF_Max @STAFF_Ines @STAFF_Ethan @STAFF_John

+100 for this. Rushers could just form their own party but for full runs this needs to be implemented some time in the future.

I completely disagree. But I have an alternate in-lore solution that can do the same thing while making all sides of the argument happy.

It is important for people to need to travel to locations in the world in order to do things, if players aren’t forced to travel then what is the point of the world? Why not have everything accessible through menus all the time? Repair NPC. Market NPC. Storage. Etc.

The dungeons exist in a location in the world and making queue-anywhere would make their existance as locations pointless. All the dungeon towers become pointless immediately.

I have a different solution.

Make queue-anywhere scrolls craftable by a specific class. Scrolls for each dungeon can be created, you can queue-anywhere using one of these scrolls and upon finding a party you are teleported by the magic of the scroll to the dungeon location.

It is important not to turn the game world into nothing more than an interactive menu for accessing instances and dungeons.

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Thats what world bosses, quests, events and leveling is for. Being locked into dungeon locations or even going there to queue is just frustrating.

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It’s true, it would sure hurt merchant classes like squires and pardoners… But again, it would help everyone. Every decent MMO has it.

But currently the dungeons player base is so poor that this is a good solution. Think of how many people would queue if they knew they could keep doing stuff while they know they will enter a dungeon without having to stay put in one place.

And this isn’t RO.

Scrolls would be a nice solution, I would buy them.

Shops already have 50% tax, plus with all the zero profit shops around…doesn’t hurt them anymore than now.

I also disagree but I don’t really think that scrolls are quite the best solution…

Maybe if we could get to the dungeon NPC, start a queue, then be able to walk around, move maps, go to loading screens (cities, other maps, continue questing) it wouldn’t be too bad. Queue would be cancelled on logout/character selection/disconnection.

It have some drawbacks that would make people most of time stay at least in the same map or deal with it: If you’re on your first run, you might miss the next queue by the time you walk to the dungeon NPC again.

Also if you have a crash/disconnection inside the dungeon you would need to walk there to enter again… not sure what’s the best way to solve this.

But this would help to solve the problem of being locked in place for 30 minutes or more while waiting a dungeon queue and be less restrictive without changing too much.

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Yeah this is also a good idea and a suitable alternative to the current system.

This is why its better done joining through a menu, you can open it and re-enter on a disconnect from anywhere.

The stores are not making money anyway, most of them are only making like 10 silver a sale and less than 50k/day its chump change.

You give the option to queue and re-join through the menu and leave it as-is if you want to enter for rush or solo, so that people have to go to the statues for that.

The main problem here is the dungeon player base. If we had lots of players queueing at the dungeons entrance I would have no problem at all going there. But there’s not enough, so we have to go there and keep waiting for a long time…

Copy pasting from this thread:

I completely disagree. But I have an alternate in-lore solution that can do the same thing while making all sides of the argument happy.

It is important for people to need to travel to locations in the world in order to do things, if players aren’t forced to travel then what is the point of the world? Why not have everything accessible through menus all the time? Repair NPC. Market NPC. Storage. Etc.

The dungeons exist in a location in the world and making queue-anywhere would make their existance as locations pointless. All the dungeon towers become pointless immediately.

I have a different solution.

Make queue-anywhere scrolls craftable by a specific class. Scrolls for each dungeon can be created, you can queue-anywhere using one of these scrolls and upon finding a party you are teleported by the magic of the scroll to the dungeon location.

It is important not to turn the game world into nothing more than an interactive menu for accessing instances and dungeons.


Team battle is queue anywhere because it’s a 1 hour thing and every minute counts. I’ve said elsewhere that we should teleport players to the TBL NPC after they’ve participated in a fight though, thus preserving the sense of things occurring in the world at actual locations.

Don’t ask me to justify this for Mercenary missions. I don’t know where those occur in the world and it bugs me that they feel somewhat out of place as not actually existing as locations in the gameworld.

1 Like