In my case of playing BM SR, I only put 1 point into double gun stance and maxed out bloody overdrive just for the aoe. It’s pretty effective during CMs because you’re also invincible while using it. Of course you’ll lose limacon but it’s not a big deal in CM since I don’t even use limacon during CMs unless I’m on a boss.
For scout I went 5 cloaking 5 free step 5 double attack. Oblique fire is a very underwhelming skill late game, I’m not sure about early game. 1 cloaking is debatable, if you’re not doing any pvp content I don’t think you need to max it, but it’s still good to max it for general uses.
I mentioned before that enchant glove is a 1 pointer, as you only need it for the critical rate attribute. Putting points into it any further is a waste as it only increases accuracy, and you don’t really need that much accuracy, anyways. Especially when you also have Tracer bullet, which also provides critical rate with its attribute.
Lightning hands is 30 minutes and you can also increase its damage from enhancing its attributes + points. With tase, you cannot. I also put 1 point into tase because the skill factor increase you gain from putting points into it is very underwhelming, and you cannot enhance its attribute, and it also has a long cooldown. And smash bullet is also a 1 pointer because the skill factor of Smash bullet is the initial hit. The DoT that comes with it comes from your weapons physical attack. So there’s no reason at all putting more than 1 point into Smash. Just focus on upgrading your pistol and your smash bullet will be very powerful. You can put the remaining 15 points into bloody overdrive and the extra 1 point into anything else (I had linker so I only put 1 point into napalm, but since you don’t have linker, napalm is pretty useless.)