Tree of Savior Forum

Questions about market regulation

We all know that market in tos is used by silver sellers, to transfer the silver bought to the buyer. Imc have implemented a “system” that allows players to report items that are being overpriced in the shop, such as a mallardu meat, or kepa doll for 50kk.
But woldn’t be easier to avoid this violation to just limit the maximum price of certain items? Just like they do for token?

Another question is that, in tos market we don’t have acess to items prices, when buying something. For example: Suppose that there are only 1 amount of an item in market, a mallardu meat for example. And I want to buy it, the value of this item is 1k silver, but is being sold for 100k, the buyer who doesn’t have any reference about the price will buy it, benefiting the cheater that put the price bigger to get easy money.

What do you think about market regulations, do they help players or harm them? Let your opnion below

If people are buying it for 100k, the value of that item is 100k. Theres no cheating in selling items for high prices if people still buy them

It’s not a cheater though. It’s just how economy works.
For example 2 days ago I saw an Oak Crossbow for 1M+ (not sure if it was 1M or 1.5M), today I saw two: one for 350k, second one for 400k.
It’s the same everywhere. One store will sell X for 50$, other store will sell it for 35$. That’s simply how the market works.
IMC shouldn’t get involved in that since there is no cheating, and it’s how economy and market work.
But maybe there will be some addon for that, the same way there are addons telling you if a shop’s prices are fair, cheap, or a scam.

And yes, I don’t get why trash items that are used to trade real money (like Fletcher’s arrows, random mobs trashes) can still reach 1M+ when the normal price range is ~100-500 silver.
But it’s the same as how IMC bans some goldsellers while not banning the people buying from them: they don’t try to fix the issue at the source. It’s quite suspicious imo but oh well.

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I’m referring to a situation that you don’t know the price of an item and don’t have how to check it, once there is only one item being sold.

Yesterday I bought a bracelet which it’s real price is 50k, but was being sold in market for 500k, I didn’t know the price, so I bought. There are some items that don’t have any value that are being sold for a high price, to bait people, for example yesterday I saw a 3 stars gem being sold for 3m, someone can mistake it with a higher lv gem, and buy the wrong item.

I suggest that the market provide an average of the price that the item has been sold, so we would have a trustfull parameter to know if it is a good deal or not.

Maybe you don’t have these problems in your servers, mine is Silute, and br’s are people that always try to cheat in games.

Do we need more restrictions though?

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What you’re saying is already in game. There’s an average price feature when you list an item. I’m not exactly sure how it works, but I can assume that there’s an algorithm that records the price of a certain item until a substantial average price can be generated. With that, it generates an upper and a lower limit as well.

Supposedly, you can’t go past those limits. That was how it was then. What IMC did some time ago in 2017 is they allowed token users to get past those limits. You can actually see this in the token benefits section in your F1 window.

Personally I don’t see anything wrong with not having any limit as it allows the market to grow with the server’s economy. I guess you just have to be more cautious when buying/selling items. You can also ask around what their values are. Nothing wrong with asking for a little help.

What we’re saying is that it isn’t a cheat. It’s people trying to scam. Assbutt move ? Yes. But it isn’t a cheat. It’s like that on every game, and even in real life.
People don’t know the prices and will buy it at a high price. The thing is if someone is willing to pay a 100k item for 2M, then it’s their own problem.
If I don’t know the real value of an item I won’t buy whatever I find, I’ll buy if it seems decent/worth it and wait several days to see the average days.
And the average kind of exists like pointed @WhiteDwarf, it’s just that for some item it’s broken because of RMT or because there haven’t been enough items for the game to know the average price.
And if there haven’t been enough items, then that item doesn’t have a fixed value/price so I don’t see how the game/IMC would decide on the items’ prices. And why would they even dare to dictate us the price of such items.
The value of items constantly changes (depending on the number of players, the new items, new ways to get X items, etc.) so it would make little sense for IMC to set an average/range price for every each of them. As well as a waste of time (there are hundreds of thousands of items).
When really, the solution is simple: stop blindly buying whatever you find if you’re not sure of the price. Ask around. Lure around the market.

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