How does the system work when 40 people are attacking a high level World boss like in Maosoleum?
Isnt it a bit unfair that the party with the most damage gets the kill and item drop, while other players are just tanking or healing? their roles are also important but it seems like the system only rewards the highest damage. Maybe it should be an algorithm or something that calculates which party participated the most in killing the boss, not only defined by damage, but also for healing amount and damage taken.
