Tree of Savior Forum

Question and Answer - December 22, 2017

@STAFF_Amy @STAFF_Letitia

Are we getting one extra week of the juicy Rank reset event?

You see, the are some ninja nerfs and future changes that are killing some builds. :prince:

Returning players get a boatload of 8x tomes as well. Meanwhile existing players get ■■■■ on just for logging in every day. The events for current players are a joke, all we need is 8x tomes!

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Desperate measures to bring new players…

It looks unfair on regular, already established players… but also who knows how many of these “old” players did not come from a previous “get ahead” event?

I just don’t like how they are pushing people through the low level content. Like, a hell lot of maps, monsters, content, history… and you can just breeze it if you want/use what they give to players. These are the things that got me into the game… following quests, getting the history, doing good boss battles (they were a little harder - some were a lot harder, like the Necroventer at Tenet Church 2F), facing some hard moments and have to work around them (besides the r8 content when it was applied. That was stupid). Now everything seems… too easy

i do appraiser prequest on my main character (mage)
why it doesnt share on my whole characters? on every new one i need to do this LOOOONG quest again?

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When will you re-enable the re-buy option in NPC?

A few questions.

  1. Will there be any changes to the boss hunting and boss respawn time mechanics in the future?

  2. Will there be any positive fixes/changes to the difficulty of the class specialization quests (for example Shadow Adaptation training)? Don’t get me wrong, i do like the idea of a challenge, but i think it has to be a little bit easier to complete stage 2-3.

  3. What was the reason behind removing old dungeon entrances and placing a single dungeon entrance NPC at Klaipeda? if as a result it makes the 1st and 2nd channels to be overloaded (with a possibility of a channel crash) while the rest channels are almost empty?

Edit:
P.S.
4. Since a long time ago i’ve been wondering about shops and the possibility of placing more than one shop at one spot. Although it amuses me to look at some person trying to hinder me, but someone else may find it irritating. So, are there any plans to improve this system somehow in the future?

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lol makes no sense in korean

1 - How much time will take for the intense balance patches (sword and musketeer) reach us? One month or more?

  1. Do you have plans to rework Rogue and Scout? Despites of every build have C1 of one of them, their C2 and C3 are useless. That’s why we don’t have tons of variations on Archer’s builds.

  2. Why Burrow, from Rogue C3, only work with base attack of Bows and Crossbows and a few of low ranked skills? We don’t have any Class that focus on this on higher ranks. Mergen is skill based, none of his skills works with it. Hackapell and Schwarzer Reiter can’t use because they are mounted classes and also uses swords and pistols. And finally don’t work either with Bullet Marker, becoming a totally crap skill for a C3. Please, make at least Double Gun Stance work with Burrow. Will bring us a great variation of Bullet’s builds.

  3. Rogue has two skills that works with Bleeding: Stabbing, with the atribute Massive Bleeding, and Vendetta, with the atribute Counter Attack. Despites of that, and the fact that he’s a Dagger based class, he don’t have any skill that actually does Bleed. Is that any plans to rework that? We already have Sneak Hit on this class that depends of three Werewolf Cards to work. We have to depends of three Rajapearl Cards (chance of bleeding) to uses this other skills too? It’s very unfair compared with other classes.

  4. Do you have any plans to optimize the game and fix the FPS dropping? It’s killing the game experience. Very annoying.