Depending on how the games mechanics operate Electrocute may potentially be uber.
For example if Damage Bonuses from attributes stack what your looking at is for max damage;
THESE CALCULATIONS DO NOT INCLUDE “ENHANCE” ATTRIBUTES AND ARE BASED ON DATA FROM TOSBASE.COM
This combo requires the enemy to be frozen first then cast Joint Penalty > Rain > Electrocute(In Theory should work because Freeze lasts 5secs… in theory)
–Cryomancer Class Attribute Maxed = +50% Lightning Damage on Frozen Enemies.
–Linker - Joint Link Skill Attribute Maxed = +50% Lightning Damage on Frozen Enemies
–Electrocute Skill Attribute Maxed = +100% Lightning Damage on Frozen Enemies.
–Rain Skill Attribute Maxed = +35%
Electrocute LVL 15(WIZC1/LINKER C1/CRYO C1/ELEMENTALIST C3 BUILD);
Attack: 609
Attribute Damage: 0%
Number of Targets: 9
Base Damage = 609
Bonus 1 Damage =Joint Penalty – Base Damage (+50%) = 913.5
–Bonus 1 Damage = 913.5
Bonus 2 Damage = Cryomancer Passive – Bonus 1 Damage(+50%)
–Bonus 2 Damage = 1370.25
Bonus 3 Damage = Electrocute Passive – Bonus 2 Damage(+100%)
–Bonus 3 Damage = 2740.5
Bonus 4 Damage = Rain Skill – Bonus 3 Damage (+35%)
–Bonus 4 Damage = 3699.675
Final Skill Attack Damage after Buffs from Passives = 3699.675
If Bonuses dont stack, then its simply the damage bonuses as % added together then apply to base.
ie. 50 + 50 + 100 + 35 = 235%
235% or 2.35 x 609 = 1431 after chaining all those skills on a frozen enemy.