Tree of Savior Forum

Question about the classes

Okay, very simple. I am a F2P player starting tomorrow and I need to know a few things, if someone has the time and is willing to answer.

  1. What’s the highest DPS class, I assume it’s between archer and wizard, but does one outshine the other, and why? Will the max dps be different in a raid encounter due to multiple adds, lots of movement, or something else that is happening?

  2. Does everyone NEED a swordsman tank? I see a LOT of people hating on swordsman because there’s a lot wrong with the class. I don’t expect to be able to do equal to wizard/archer dps, but a bit of dps viability would be nice. Is this possible while still being a badass tank?

  3. Clerics heal. That’s cool. Can they heal AND solo effectively?

Looking forward to answers. Thank you for reading!

1: the answer will be too long so i skipped this.

2 : nope, not everyone need swordsman tank, nope you can’t make a perfect class that is tanky and still does good DPS, although you can choose to be a tanky swordman or a dps swordman though not very good.

3: just like any other class, there’s some rank combination that allows you to solo effectively. and some that doesn’t

Cryomancer are generally tanky, however people want swordsman tank for one reason: peltesta swashbuckling. It’s a huuge aoe taunt that pulls more mobs than you can normally (cba to explain that part).

They have damage, but so does a full support cleric. Haha.

1 - Wiz3 Ele3 is currently the most in-demand dps. Ranger-Fletcher is another, but just looking at the shouts you know they love wiz3 ele 3 more.

2 - Possible, but you need very good gear to be able to do so, or multiple sets of it. But outdamaging them might be a no, even a very high con wiz3-ele3 does better than a mixed str-dex-con dragoon.

3 - Depends on what cleric path you take, Cleric>Krivis 2>Cleric 2>Kirivs 3>Druid seems popular for this

Okay, so being a swordsman is apparently stupid. Lame, because I usually tank. Appreciate the answer.

My woman loves to heal, but she hates being a healing class that CANNOT solo at all. She wants to be helpful in more than just one way.

Appreciate the two answers!

Maybe you can give me a simple answer to the DPS question? I don’t want to play a 20 button rotation character. I like simple stuff, even if it’s slightly worse than the optimal spec. It’s much more fun to be almost as good, and never die cuz I am too busy mashing buttons to jump out of purple stuff.

Appreciate the help banana. =)

can clerics heal and solo efficently?


guess
possession from sadhu outdamages some fletcher skills

Okay so wiz3/ele3 is popular. Okay, I can deal with that. Appreciate the straightforward answer. I just want a DPS that can smash stuff without getting supplanted by another just because of spec.

I understand. Sadly, it seems like the devs here really are hating on swordsman. =(.

My woman wants to heal and dps, and do both well. So if that’s the spec she needs to go, she’s all for it. Much obliged. =)

She can go Chaplain or any dps cleric class, except sadhu, a really bad right now only one good skill. With Chaplain you can go full support stats which is Spirit Con mix and still solo good. Int builds are really strong with chaplain and druid, good healing but buffs are mediocre.

Also swordsman will hopefully get better down the line. So if you’re a warrior person, you can still go for it and stick to it. They also work well with clerics, as swordsman are good damage early (up to like late 100s) and clerics are mediocre damage early if they are full support.

chaplian can suppoert and “DPS” she could also go
cleric2>diev2>monk3 bcuz its more fun than the chaplin imo.
or
cleric2>krivis2>bokor2>PD, buffs and zombie train

you see, swordsman are not lame or stupid, there are some condition that are admittedly really hard to do without a tank, though not impossible, it’s hard. such as fighting the flying pumpkin. it’s an extremely tanky, fast, high damage flying monster almost an abomination. a tank would help a lot in such condition. but the question was “Does everyone NEED a swordsman tank?” and the answer is still no. just want to clarify that swordsman aren’t that bad, also unpopular classes always gets buff, learning from other games.

archer is the supposed highest physical damage DPS and wizard magical dps but the highest DPS in archer tree i believe are ranger3>flet2>? the ? stands for whatever. the point is getting that fletcher 2 magic arrow. and as you can probably guess, the damage is magical so that’s that.

the highest DPS in the game is probably wiz3ele3wl but since it’s like 95% of all the wiz i’m very sure there will be some changes to them since no game developer want their player to build only 1 class. but whatever changes they make to it i still think if you want the best DPS go that way.

you see, your question is rather confusing, you want high dps but you don’t want complicated character. it’s really hard to find a perfect class for your criteria i really can’t give any better advice.

Eh, if you played wow, you’ll know what I’m talking about here.

Around Cataclysm, Rogues received a HUGE buff in all departments. Subtlety, Assassination, and Combat.

Subtlety - 12 button rotation, 2700DPS optimum rotation.
Assassination - 26 button priority rotation, 3000DPS optimum rotation.
Combat - 4 button rotation, zero priority rotation, 2900DPS optimum rotation.

The dps numbers are just an example, but that’s what I meant. If there’s something like that, I’m all for it because it stresses me out having to memorize a terribly long rotation. If I have to, I have to, I get it. If I can avoid it, I’d prefer to.

As for swordsman, it’s not that I don’t want to play one. I do. Desperately so. I just want to know that I will have a place in a group/raid with people if I put up BLABLA SWORDSMAN LFG, and not get 10 different LULZ LF ARCHER YOU NUB NOBODY NEEDS SWORD REROLL SCRUB… or something akin to that.

As for the DPS between archer and wiz, I was asking because I like to play a DPS every so often, and I’m USUALLY a physical ranged dps, IE: Archer. But, if wizards are godsends, I might give waggling a try, even though it’s not my thing.

I hope I helped refine my questions so they can be addressed more.

Thus far: Swordsman are due for a buff, if I’m reading you guys right?
Thus far: Wiz3/Ele3 is god right now. Due for a nerf because it’s the literal endgame build that almost EVERYONE uses as a wizard.
Thus far: Clerics CAN solo semi effectively, but it’s going to heavily depend on her choices in class and such. Assuming I can just tell her to play to play and we’ll pick her classes in a few days?

I’ll be honest.
People can be toxic as hell over Swordsmen without Peltasta in their builds. It’s not even the fact that Swordie’s DPS is terrible, but in most cases you’ll be bobbing, dodging and weaving to avoid getting CC locked to death- meanwhile the archers and wizards are usually always at a safe point to not worry about enemies directly in their faces. Swordies right now are the scapegoats, mostly because nobody else can as well (points to Peltasta’s AoE Max Aggro generating Taunt) and as a Swordie you’re more of a Bruiser-type than a pure DPS. But I do believe that iToS will get some sort of balancing done once these server hiccups cease.

Wiz3/Ele3 is slow at first, but when you get higher you’ll realize just how much you’re slaughtering things on a grand scale. Warlocks and Fletchers are quite literal nerf bait and you shouldn’t expect them to stay king of the ring forever. There are alternatives which can hit close, but there’s your flavor of the month build.

Clerics are fairly interesting: They’re like a mega jack of all trades tree with tons of utility, damage, or both at the same time. The thing with them are they aren’t optimal DPS (Wizard and Archer heyooo), so while they are extremely survivable due to heals, buffs, and abilities they may learn down their path, you’ll more be relegated to supporting your allies and throwing out what damage you can while things are playing out. Though, they are build reliant in that clashing buffs or conflicting designs may throw builds off.

The main issues with the Swordsman class and melee in general aren’t so much numerical as they are mechanical. Melee combat in this game is unfairly punishing, and very few Swordsman class circles have tools to mitigate such design.

It’s sort of like raid design in WoW, where most of the punishing raid mechanics occur in melee range, or require melee to be more mobile in order to evade them. Unfortunately, these mechanics are extremely prevalent in PvE encounters here, and Swordsman are not mobile damage-dealers. Even Cataphracts, who specialize in mobility, need to stand still to use most of their abilities.

So it’s not that we don’t have abilities that deal decent damage, because we do. It’s just that the flaws in this game’s melee combat design often prevent us from using those abilities to their fullest, or even at all. Issues such as poor sprite/hitbox coding, poor monster AI, poor monster pathing, unfairly punishing boss mechanics (constant melee-range knockbacks/knockdowns and CCs) all combine to make playing a Swordsman an exercise in frustration.

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Yeah you just spelled out why I quit playing Blade and Soul.

PHENOMENAL gameplay. BEAUTIFUL graphics. COMPLETELY screwed over melee with the endgame boss fights. Constant AOE’s… all PBAOE. The one long range AOE was 2 step avoidable by any ranged, and you had to use an invulnerability move as a melee, or spend 20 seconds running out and running in.

I am seriously getting turned off by how closedminded developers are with how they design encounters. I mean really…

Is it THAT hard to design an encounter that has melee AOE, and AOE’s that strike for damage that is more severe the farther out you are? COME on. =(

I agree with this post, especially the part about spirte/hitbox coding. super frustrating to use skills/spells when you’re right next to target and it somehow misses. The actual hitbox of each skills is still a mystery to me, I only have a vague idea of the hitbox(s).

As frustrating as playing a Swordman is, I do enjoy it way more than my wiz3ele3. Its way more interactive with all the weaving and dodging

The main skill you need to be considered a “healer” is heal from c1 cleric lol. It scales very well since it is % based. A lot of the cleric circle get dps skills, krivis, bokor, sadhu, paladin, monk, all have damaging abilities, it just depends what you want to do. Full support healers usually include cleric, priest, and dievdirby circles.

A “tank” usually has c2 peltasta (c2 for block stance and c1 provoke). Full peltastas don’t do much damage, as all they do in dungeons is provoke the entire room and go into block stance and sit there lol.

Tanks in this game aren’t really necessary, but can be nice if the dps have good weps, otherwise dungeon clears are slow.

As for dps, some hoplites>cataphracts>corsairs do really nice damage.
Archer also do a lot.
Wiz actually do lower damage than you probably think in this game.
Clerics the worst dps obviously. (stfu zaiba users and doll stabbers)

Hope this helps

Well, if I am a swordsman, I will be a full tank, literally almost no damaging abilities. My job will be to soak up all the damage while everyone else does their job. My job will be to mitigate as much as possible and keep agro. /shrug. Life of a tank. It just SUCKS when I’m trying to get credit for a raid encounter and I am tanking because no one ever freaking counts the tank, and very rarely the healers. It’s all about the DPS. Ugh!

I am not against playing an archer over a wizard, or vice versa. I’d just like to know which does more, and which has the easier rotation, to be honest.

MUCH APPRECIATED FOR THE HELP SO FAR GUYS!

This is also one of the reasons why Barbarian and Cataphract builds are popular among Swordsmen right now. Not just because they have decently-damaging abilities (Barb) or fantastic field mobility (Cata), but because the majority of their abilities have relatively large hitboxes, making them much easier to use effectively in both solo and party play. Barbarians in particular have (to my knowledge) the only reliable AOE CC (stun via Helm Chopper) out of all damage-dealing swordsman circles.

You don’t need to be full tank to pull boss aggro. You don’t need to “soak up damage” You just manually DODGE them.

Swordsman class have an attribute(passive) called provoke that gives you 5x hate/aggression. This alone will help you pull aggro and maintain it. I went a full DPS swordman path. Full STR and I have no problem keeping boss aggro.

It is really satisfying to jump into the fray, pull aggro of 2 raid bosses and have them both try to kill you. I really enjoy dodging, dashing, weaving, and diagonal- aerial jumping both bosses swipes, auto-attacks, short range AoE, long range AoE, knockbacks, knockdowns and even timing pain barrier to block some soft CC. You can even position both bosses to face you and have your team smash them from the safety of the opposite side. All this is player-skill base. If you want to increase the difficulty of this, place your back against the wall and have both bosses swing at you. Also, remember that I am Full-STR swordie so I’m “glass-cannon” (sitting on around 14k HP at L140) which adds an extra layer of excitement for me. I can’t get one-shotted but if I misstep into both Bosses chain CC + AoE ill die, but that’s the same for most.

I prefer this dynamic style of play than to just…press C and tank…
(Also you can solo and not be dependent on other people)

As for open-field content, expect to solo if you don’t have pelt…but that’s fine with me because I enjoy my swordie (much more fun to play than my wiz3ele3 L198)

Final Note: Don’t worry too much about Min-Maxing builds or having correct this and that…JUST HAVE FUN!! EXPERIMENT, MESS UP and its OKAY! NOT END OF WORLD. If you enjoy your character, that all that matters.