Tree of Savior Forum

Question about lycanthropy

What skills can be used whilst transformed?
I’m tempted to do a Zombie Werewolf (Bokor, Druid) and i’m curious of whether or their skills can be used.
Oh, also can you crit while transformed? From the looks of things it’s classed as magic so i’m not sure if it can even crit.

All skills are/should be available while transformed.
Lycanthropy’s attack skills are physical, so yes it can crit.

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I’m pretty certain that all skill can be used, with the exception of Sadhu’s OOB and Druid’s Telepathy.

Yeah, it’s possible for Werewolves to crit.

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Well that was a quick response.
Cleric 1, Priest 1, Bokor 3, Druid 3 it is.
(Dex boost and resurrect might be useful. Only benefit of C2 cleric would be double healing and Safety Zone. (Which with correct health management shouldn’t be an issue.))

almost every skill can use

telepath can’t

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Another question, decided to go int and magic attack instead. (Makes it easier to level until I get the zombie conga line) How’s accuracy on an int based build? (Planning on resetting into Str after the ktos update but for now the damage from heal, cure is useful.)
(Planning on transferring any weapons I make over to a mage, tempting to make a Necro 3 Linker 2, Don’t know what to do with the other 2 classes though.)

It’s fine, I have an INT druid (50 CON, rest INT). My wolf’s attacks rarely misses unless I’m dealing with a full DEX character.

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Gooooooooooooooooooooo(oooooooooooooooo)ooooooooood
Post ktos update though it looks like you need some Str, the amount of times they miss >.> (Characters without str miss way too much, either it’s due to modifications on monster stats or maybe they’ve changed the formula? (Removed a source of accuracy?))
Edit: Question about stone henge, how does the buff work. (Trying to tell if the person who did a ktest video of it miss-used it.)
Is it if you transform while it’s up you get boosted stats for the transformation duration, is it if you’re transformed while in it you get a buff for x seconds or is it you get buffed for the transformation while it’s up?

The person in the video is transforming then using it, might explain why it seems to be doing nothing to his damage. (Or it sucks.)
If it is that you have to transform after using it then maybe they didn’t nerf it as much as it looks. (You do less damage after the update compared to before.)
Just trying to flesh out all the details, no matter what I want to main this (after 200 hours of gameplay deleting and remaking characters I’ve decided I need to make and stick to one and honestly this build fits all the criteria I want. Healing/tanky, AoE damage (Not required to be high, though not painfully weak either cough 50 damage basic attack on my cleric cough (I’ve enhanced a weapon and put two, 2* red gems on a mace + a red gem shield, should put me on until level 40 where I have a Five Hammer)), low cooldown skills. Having moved to this from maplestory, i’m too used to the whole using a small amount of skills without cooldown vs the normal loads of skills micro managing cooldowns.)

Oh, so the Hengestone+Transform buff works if you used Transform or Shapeshift while you are in the influence of Hengestone’s AOE. This works on both Transform and Lycanthropy.

Note: Check the buff above, since that will be your cue sign before you transform.

The buff ( iTOS: +100% ATK/MATK/HP or kTOS Test Server patch: +20%ATK/MATK & +100% HP [ A horrible nerf :frowning: ] ) will stay as long as you still have the transformation buff at the secondary buff list.

( Take note of the HP/ATK/MATK. Also, this in on iTOS, hence why the ATK/MATK is doubled. )

So in short, you need to use Hengestone first before using transformation. Also, bear in mind that Hengestones have squishy HP so it is best to summon it away from enemies to prevent it from being destroyed. And that various transforms will take up unmovable skill slots so you need to adjust ( The reason why my hotkeys are strange ).

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Hopefully they keep the Att/Matt buff in iToS then because with the removal of the additional damage they’re really weak.
(160% damage for the 0cd filler, Monks double punch is more than that and it’s a rank 5 skill. Swordsman’s thrust (not exactly a 0 cd skill anymore) does more than that.)
I’d be transforming to get the stone henge buff then leading my zombie conga line to destroy the world. (heh) since even it does a higher % damage than that.
Maybe they’ll update it. Having rank 8 skills that have the same % damage as low rank skills is evidently a mess up. (To say they’re not too low a cooldown either. I’d say they’d need to have about double if not more the % damage they currently have to put them even remotely close to other rank 8’s. Full str only doing 5k total damage with the two swipe skill is crap. (Taking into account some classes on the same enemies can be doing 20k damage easily with overheat skills of similar cooldowns.))

Also GG, not going full str after. Turns out Zombie conga scales with magic attack and not physical. 4.1k damage full str, 4.8k damage full int.
Guess I am doing a full int zombie werewolf after all (yey) (Roughly 2.7 Magic attack per int compared to 2.5 Att per Str. Plus int will scale all my other skills.)

Bokor question if you’ve played one, if not it’ll probably be somewhere. What stat bonuses do the wheelchair and Giant zombies have?

As for the Giant Zombie, maybe more HP?

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… Really should have checked the costs before hand. Shouldn’t it be a 10th of that?
Other Rank 3 skills aren’t that expensive.
Meh, doesn’t matter too much, most of my time will be in a conga anyway.
(Just realised the starting cost is 67k They didn’t even change it in the new update.)

Edit: The moment when you find out red gems also effect magic attack. Well grinding up to Bokor C2 might not be as painful as initially thought.

Giant have AoE attack ratio, tankier, but also slower than all the zombies. Wheelchairs move faster, higher crit rate, less hp.[quote=“xxshadowflare, post:10, topic:356778”]
Hopefully they keep the Att/Matt buff in iToS then because with the removal of the additional damage they’re really weak.
[/quote]

Not gonna happen. Lycanthropy would be to overpowering if they did. Everything has less health now as well, so its not so bad. Think of lycanthropy as a buff now. Essentially it turns you into a tanky, unphasable beast.

edit:

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Edit: Deleting 2 posts before this with my fail calculations and rants because of them, if you want to read them:
https://pastebin.com/SR8Fa444
Crap… All my calculations are wrong. They’re using log not ln. Meaning everything is wrong. RIP
Doing a level maths has corrupted me. (Everything is using e^x and ln(x) at the moment.)

Oh for crying out loud, i got the formula wrong as well.

RIGHT…
I’ve found the monster stats (1/3rd of the hp? cool)
It has 1022 Def, 914 Mdef.
He’s doing 1.7k damage with basic attack so assume for a +600 additional damage increase from buffs.
The % factor on lycon swipe is:
For Just attack
190% per hit
For Attack + Magic Attack
About 0.8
Since it’s assumed it’s still Att and Magic attack this confirms it’s damage is purely based off Def.

Therefore Lycon sucks end game.
The reason being your damage is capped at Skill% x (Attack + Magic attack)
May ask why this is crap, well the current highest defence monster in the game is only 1.7k, the highest defence none boss monster is 1.2k with over 250k health.
So if you did somehow get 12k (From the looks of it possible on a lycon due to combining att and matt) for skills like swipe you’re capped at 9.6k damage per swipe.
THAT’S ON A 12K MAGIC ATTACK CHARACTER?!?!?
In reference, a monk with half that attack would do the same damage. A monk with 12k attack (How?) would be able to do nearly 30k a hit.
I know they updated the formula so at max you could do your skill% * Attack but that’s crippling for lycon where it’s a slow, low % damage skill to make up for it using both att and matt.

… +200% attack that makes it even worse.
That makes it even more possible, through only a weapon, achieve over 12k True Attack. (Again, what i’m calling attack for a lycon)
Crippling.

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Little suggestion for IMC, don’t modify anything at all regarding lycon damage calculation, just fix the scaling issues.
Wow, just realised lycon damage with swipe is perfectly synced with double punch… Good Job IMC, seriously. Rare you find an online game that does that.
The only issue occurs after you reach the cap for damage calculations. Where as other classes still gain power, lycon has capped.
For example, 400 def enemy, anything above 4000 attack scales are 0.8 damage per point, where as anything above 2000 attack for double punch (2k attack) scales at 2.1 damage per point. (assuming no mistakes)
(Estimate, used 2001-2000 to calc it.)
And baring in mind there’s players out there on ktest with 4k att/matt easily without upgraded gear. (You’re already at 2k just by raising stats and equipping a top tier weapon.)
It’s uhhh… Well.
If you were to do a power curve of swipe vs double punch.
Double punch would start out with more power, swipe would exceed it just prior to capping, then double punch would exceed swipe again and leave it behind.

Values used, 1k power (2k lycon)
Punch 1163
Swipe 1062

2k power (4k lycon)
Punch 3029
swipe 3200
2291 power (4582 lycon)
Punch 3665
Swipe 3665
3k power (6k lycon)
Punch 5323
Swipe 4800
4k power (8k lycon)
Punch 9120
Swipe 6400

As you can see there’s a power struggle until a certain point, but then it just dies.
You also need to take into account character stats, both characters only get 1 point, therefore lycon gets half the effect from stats. (As it requires twice the power.) (To be fair though it’s the weapon that’s important, that provides most of the stats.)

As a reference point
500 power (1k lycon)
Punch 388
Swipe 390

Thinking about it I honestly can’t think how they could fix it.
Due to it being a log it’ll take a lot more to raise it (You’d need 100x the def just to double your damage.)
I dunno I guess it could be left (As long as you don’t exceed 10x the def you’re fine. However this will make end game horrible for lycon as you’ll want to gain power yet at the same time you won’t see the point after a certain point.)
As long as they keep defence values up it should be fine.

Also for the lols, newbies idea or maximum theoretical “true attack”:
Using only Magic attack/Int boosting gear, Max Gems, Fully Transcended weapon. Unbuffed The Maximum Value:
18073.
19042.3 Full int (If i’m not mistaken about the amount of bonus points.)

Damage dealt with that on the highest def enemy:
15k per hit… Yey?
(I feel sorry for the guy who upgraded their gear that much. Bearing in mind if i scrap the physical that’s still 9.1k max magic attack, monk would do…
Oh ■■■■, delete everything. Delete absolutely everything.
Currently scaled so that on the highest defence enemy in the game, lycon still does slightly more damage.

So basically lycon just sucks when it goes back to low def enemies (which have low hp anyway.)

GG RIP, /closed.
(Still want my answer to the secondary weapon thing before this topic can be ditched though.)

Huh, question:
(Not rant or maths)
Does off-hand weapon apply damage to lycon skills? Just realised all these calcs have neglected whether or not they use a secondary weapon. (Video of ktest lycon, its damage matches up with just primary and magic attack damage.)

(Free likes for all… Helped out so thought I might as well like stuff.)
(Even if some of it was ranting to myself to process thoughts… I do it a lot. Forums hate me.)