Tree of Savior Forum

Question about DPS Bokor/Plague Doctor

Hey! I made this DPS build and i like to know your opinion.
I never played with Bokor and i don’t know if his DPS and AoE are good.
What u guys think about this build for PVP and PVE?
If u could give me some feedback about this build, i’ll really appreciate.

Thanks already!

i think you could take away 5 points from hexing and putting them into samediveve, since you won’t lose that much on hexing but would gain some movement speeed, and cleric tree lacks a lot on that matter
(the only tree without riding class, and no root/stuns either, aside from that 6% with blunt basic attacks)


also, you may want to pick pandemic to spread hexing

If I invested all the way into Bokor3, I’d certainly pick up Zombify and Bwa Kayiman. That’s kind of what they’re good at and the class’s main features. You can do it while still having a good Effigy spam too.

It’s because Hex. The scaling on it is horrible and certainly doesn’t deserve a whole 15 points into it. It’s only a +3-+4 mdef decrease per level so it won’t really do much at all. You mostly get it for the debuff effect for Effigy/Incineration, and considering it only has a 9 sec CD you can pretty much get away putting only 1 point into it.

Also from a DPS standpoint, you’d be better off taking Druid at c6 instead. You would do much more damage having Carnivory over taking Bokor3. Bokor3 is useful but only if you’d get it for ranks 3,4, and 5. Having Bokor2 is still solid since you get Mackangdal.

For PvP effigy is pretty useful since as long as you get hex on you can damage them from almost anywhere. But PvE you’re only really good vs bosses.

actually zombies are not that good for PvP,

and bokor 3 allows samediveve lv 10, which is the only mobility cleric tree has (aside from transformation + haste)

And effigy lv 15 is really strong, i think he shouldn’t be forced into druid, if he wants to keep his build as it is, i’d only pick the lv 10 samidiveve and pandemic, and he should be good

Would be nice for you to tell us how you plan on spreading your Stat points, because the usefulness of certain skills under the Cleric tree depends on how much SPR you have (And too much SPR isn’t a good thing).

And after looking at you build, Zalciai and Hexing are the skills you have that are influenced by SPR. Dunno why I thought you were a Priest C3 before I clicked on the build.

Cleric

  • This is fine, although I’d recommend taking 2 points out of Cure and putting them into Deprotected Zone if you plan on including SPR into your stats.

Krivis

  • Zalciai doesn’t need to be past Lvl 3. It doesn’t scale well off of skill levels, and it only needs to be Lvl 3 for the Zalciai: Enhance attribute.
    [Current free points: 7]

  • Divine Stigma doesn’t need to be at Lvl 5. The bonus it gives is hardly noticeable @ late-game. Daino doesn’t need to be past Lvl 5, so your only other choice is Aukuras. Remove 3 points from Divine Stigma.
    [Current free points: 10]

  • Aukuras is your only other choice, it’s a decent pseudo-healing skill (For those within range), and it casts a debuff on nearby enemies which works with Incineration. Add all of your remaining 10 points into it.

Bokor

  • Not a Zombie guy? That’s okay, as your Bokor choices look like this was intended more for PvP, but:

  • Hexing has too many points into it. It mainly scales off of SPR, and in my opinion a full 15 points is overkill even for the +AoE ratio it gains from levels. Maybe it would be a good idea for raid dungeons and hitting extra targets in close-groups, but I’ll reserve that suggestion. Remove 5 points from it.
    [Current free points: 5]

  • Mackangdal at Lvl 10 in this build is for PvP. There’s nothing wrong with that, but just letting you know ahead of time. In a PvE-focused build, putting more than 1 point into Mackangdal without Priest’s Revive is a waste of points since Safe Zone shouldn’t be the only skill you rely on to cancel Mackangdals end-damage.

  • Samediveve is your only real choice left here other than Ogouveve, so you could put all 5 of your points into Samediveve or put 4 points into Samediveve and 1 point into Ogouveve for its STR debuff (for Incineration).

Plague Doctor

  • Fumigate shouldn’t be left at 0, and neither should Pandemic. Take 2 points out of Bloodletting and put 1 into Fumigate and 1 into Pandemic. As this is PvP-focused, you might want to take an extra point out of Bloodletting and place it into Beak Mask too.
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Cleric > Krivis2 > Bokor2 > Druid > PD

This build give u an interesting (funy) mechanic; put two zaibas on the ground and wait like a spider to a victim come to close then use telepath and move the victim on zaibas (he is dead)

Cleric2 > Bokor2 > Sadhu2 > PD

This build is more effective i think. Mackangdal and Safety Zone for Out of Body perform (+Fade in Pve) when this skills on Cd… Hex +incinerate +Effigy spam (u can cast more debuff in pve for +incinerate duration)

Zombies are not good in Pvp and lvl 10 Effigy is enough

At Lvl 280: Effigy Lvl 10 Dmg = (u can reach with heavy int) 1000 M.attack + 458 Effigy lvl10 + %30 from Hex’s att.(this part is calculate before M.def. if im correct, which is nice) + %100 from Effigy att. = 3796 - (Enemy M.def) = 3000 (3. Effigy average bonus x2.67)

Then three Effigy dmg: 3k + 3k + 8k = 14k (depends on enemy’s M.def)

U can use Mackangdal for Effigy spam. when Mackangdal buff is nearly expire; use Safety Zone and then use Out of Body…

+Effigy has looong range + U dont need to aim, u just need to Hex enemy and Effy spam

Bad thing is there will be always a PD or Oracle on enemy team, so u cant use ur Effigy (%80 of time) in pvp. But Mackangdal is a key for Out of Body so Bokor is still usefull. and enemy’s Bloodletting skill has 5sec Cd when the buff expired. So Effigy is not impossible (but realy hard ofc)

if you have a ridiculously over upgraded - like +25 or higher - ‘effigy hammer’ (which i can’t recall the name)

you can get the strong effigy in 2 hits instead of 3, and since the weapon is a low level weapon, it’ll be cheap and you’ll only need lucky upgrades ;i

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that’s the one xD

but coming to think about it, i guess maces don’t get extra magic attack when upgraded :confused:

Required level: “40”

Ooooh, such a heartbreaker. There’s plenty more endgame weapons to turn this addition to effigy to shame.

actually, since there is no max upgrade level

cheap weapons can get quite strong if over upgraded, i remember a dude “hail-hydra” who had a +15 lv 40 (or was it 75?) bow/crossbow who was stronger than the lv 120 weapons

it’s all a matter of getting the right refinement rate

i’ve also seem a +45 ignition rod, i couldn’t believe when i saw that and actually i thought that there could be an exploit to that

but then again, maces don’t get extra magic attack :confused:

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its simple add %20 effy dmg. right now ~310 M.attack endgame weapons

(310 x 1.3) x 2 = less than 700 bcoz this mace has 72 M.att. alredy

average effigy dmg +4000 + %20 = more than 800

but u will lose much more than u gain; (310x2x3=1860) Out of body and (310x2=610)İncinerate dmg loss

which i read on forum is mace has hidden bonus for clerics; even u dont upgrade is, its bonus attack acting like +9 or +10

What about a cleric -> krivis 2 -> bokor 2 -> pardoner -> plague doctor?

Won’t that in the end do more damage due to incineration and pandemic?

Also, how does cleric 2 -> krivis 3 -> druid -> randomclass7choice compare?

^
i have something in mind to like that:
Krivis-Bokor-PD

the backdraw is, you have only c1 cleric, and the heal is so so…not to good with party play…the main source of damage is from zaibas-effigy-incenerate
but i know nothing about pardoner tree, so maybe something fail on that buid, need opinion

the other build is:
Bokor-Druid-PD

the idea is the same, but i change krivis with druid…the early level it will be hard time to level up, the main source of damage is from effigy, heal, cure…but when you reach rank 6, everything will be more easy…

and the last is:
Bokor-Sadhu-PD

this one quite different than the other coz this not make incenerate being the main source…its hard to stack up debuff with this build, only hex and maybe vashita siddhi…
possession can be spamable with a high damage but people keep saying sadhu is a dead class now :joy:

well that the meta build that suddenly come up in my head…im very open to any opinion bout this untested build :smiley:

ummmm, 1 quick question, is it a bug that tet mamakla being able to damage? or is it already fixed?