Just saying the bug is annoying is all, like an itch in the back I can ignore and adapt to, but still an itch. I do love myself some more I-frames and mobility as well, to this day I wonder why IMC changed Golden Bell Shield and didn’t bring Modafinil over to Monk instead.
While I agree that playstyle is the norm now that Energy Blast got buffed, the advent of Goddess Armors changes everything for builds to focus more on casting Energy Blast or auto-attacking. Chaplain lacks on most fronts or any outstanding pizzazz of its own as a red damage class (it can pass as a green support class though) compared to other classes, other than a few utility skills which are of much bigger use in PvP than in PvE. Deploy Cappella is a strong buff, but it is only for holy damage compared to Inquisitor’s Magic Absorption attribute giving 75% damage boost + 10% holy damage debuff from Judgement + 20% critical chance buff (not forgetting Inquisitor’s various utility skills and Breaking Wheel as well). To be fair though, IMC concentrated too much power into Inquisitors for comparison to begin with. Chaplain is also (still) a Magic Attack class in its core without an updated stat change attribute, and nowadays only Crusaders (or Nirvana) have a pure holy damage skill set for it. Druid would technically be the perfect class for Chaplain with Demi-Lycan scratching being Magic-based to benefit from a pure INT build alongside Aspergillum (with stat change attribute turned off) to overcompensate the lack of Double Punch’s SFR, but the requirements of activating Saint Oath needs skills that aren’t Magic Circles, Continuous AoE damage or Continuous DoT damage which really limits your class options. Furthermore, Aspergillum does not benefit from Saint Oath, very questionable why this is the case for an auto-attack class. As the game advances and updates further, Chaplain is really not updated to suit the meta of current times for now.
Cleric auto-attack theoretically becomes decently strong only with all the items needed in place (huge investment here), but in practice, no one other than SRs can keep auto-attacking monsters ~100% of the time while IMC balances such classes with the assumption one can. The melee auto-attack playstyle is too inefficient and flawed, yet much more gear-reliant and expensive to shine compared to other playstyles.
With that said, perhaps if they can implement certain functions to mitigate such issues, maybe a “buff stack” system where time not spent using auto-attacks gives buff stacks that gives the next auto-attack X amount of auto-attacks equal to the damage lost from not auto-attacking (kinda like a reverse Visible Talent) to make up for IMC’s poor auto-attack balancing, something can change.
A lot of expectations for the upcoming Chaplain and Monk updates, especially Chaplain haha.