A few brief suggestions based on my kToS gameplay in order to make the game a bit more enjoyable:
1: Make it so characters in Warring Guilds are unable to attack each other in Instances (dungeons, party missions): It is very frustrating and annoying when you get in a dungeon or mission using the automatic party finder, and you get to party with a member of an enemy guild. That makes you have to always keep a distance from them and mind your skills.
This makes the gameplay both frustrating and slow for the characters in question, especially since there are so many AoE skills used in these places.
The PK mode should be disabled in instances, so that even if two enemies are in the same party, they won’t be able to attack each other throughout the instanced run.
2: Make it so you can’t choose a specific party quest anymore: Everybody when doing party quests picks the Siaulai quest, and that’s it. That simply kills the party quest diversity, with people grinding the Kill Golem - Defend Torch - Kill 3 bosses routine nonstop.
Instead of making players select what mission to do, I’d recommend having players queueing up for a random available mission, in order to bring a bit of variety to the party missions done.
3: Make it so players can have a ‘safe zone’ where they don’t take damage in maps, like near a Vakarine Statue: Many players I know, when needing to AFK in a map, walk to a NPC and talk to them. That triggers a ‘safe mode’ where monsters can’t attack them. Instead of making use of this secondhand method to get a bit of peace and quiet, I think there should be a proper way to not get bothered by monsters in maps. Maybe next to Vakarine Statues.
This suggestion is backed by two reasons: one of them is because when AFKing, a player obviously doesn’t want to be killed, so it would be nice if most maps had a “safe zone” where players could sit down and restore their health/mana peacefully without worrying about being attacked by random monsters.
The other reason is, it also makes it so during times of war, no player is instantly killed when arriving at a map by members of an enemy guild. That way GvG battles can be a bit safer by having a ‘timeout zone’.
Of course, there should be a few mechanics included in order to avoid exploitation. Maybe something like having to wait a few seconds while out of combat in order to become ‘safe’ next to a statue.
4: Make the way Health and Mana restore in a more equal fashion: Currently, whenever sitting down to restore, your MP heals much more quickly than health. This is very frustrating, especially for high CON characters since we have to wait for very little time near a bonfire to fill our SP, and a long time to fill our HP.
In a game where potions have a fixed healing value, and healers can just heal themselves by themselves (with %hp heals, I might add!), HP for non-Clerics should really be restored at a quicker pace - like how MP is restored - in order to make the waiting-game not so dull.
Because let’s face it, nobody likes waiting for too long.
Thanks for reading, I hope you forward these to the Devs, @Staff_Ethan, @Staff_John