I want to make a discussion on some needed quality of life changes to some classes, especially the underused ones
From my experience:
Bokor
- Hexing needs to be ground target, or allow it to go off when casted on allies. (Aka, hexing still goes to affect everything around the ally)
Pyromancer
- Fireball needs an anti-knockback attribute
Alternatively - Fireball is ground targeted from range
Swordsman
- Remove cast times for Gungho, Concentrate, and Pain Barrier
- Allow SHIFT + arrow key to sprint instead of double tapping
- Block does not reduce durability
Fletcher
- Bug? Remove skill delay after fletcher skills
Quarrel Shooter
- Allow a different color to allied caltrops vs enemy caltrops
Priest
- Increase duration of blessing (not hit count)
Alternatively - Remove cast animation for blessing
Hunter
- Allow an attribute to for coursing or retrieve to affect bosses
(Either half the damage, or just the debuff) - Hunter skills target what enemy you’re focusing on, instead of whatever is in front of the pet.
- Coursing ends when the target dies
- An attribute to stop Growling when skill is used again
Cataphract/SR
- Allow a button to mount and dismount (that can be put on hotkey)
Squire
- Allow Repair Shop in dungeons
- Add attribute to increase weight limit
- Allow repair without making a shop for oneself
Diev
- Attribute to stop statues from being knocked back (can be an owl statue attribute only)
Joke: Hoplite
- Change the animation of Finestra because it looks ugly
