Pyromancer is a very fun class however as soon as it involves others players it becomes a chore as everyone can ruin its gameplay, intended or not.
It feels like being griefed without being able to fight back even within players of the same party.
Issues with “Fire ball” : everyone can push it around and ruin its gameplay, others skills are weak and have too long cooldown.
Fix ? make an attribute that : make it immobile and reduce its max duration to 15s, psychic pressure must still push the fire ball as it would be too strong and could hardly be called grief if performed by others.
Issues with the skill “Rain” from Elementalist C3 : every pyromancers spells disappear while inside the rain for the whole duration.
Fix ? it should only remove pyromancers spells during pvp.
Lastly, it is nice that pyromancer receives buffs in ktos but it doesn’t make it any more playable whenever others players are involved.