my pyro3 linker3 will shine even brighter now 
That looks at a first glance a lot more balanced, considering that he seems to be full INT.
im runing Pyro3 Chrono3
have like 60 atrrib on fireball,
are the vids at 100 atribs ?
Also so flare is just out the question?
I personally think Flare shouldn’t even have a cooldown, but maybe that’s just me ^o.o^
I agree. It should be the Effigy of Pyros
What i guess, is it works like ruen of ice and storm calling from taotist. It will only buff Fire property instances, like Enchant fire additional hit and fire magic.
to understand what I mean:
A normal autoattack with arde is considered as; AA (slash/strike/pierce/projectile) = ATK + Arde damage + 12 Earth (cafri) (modified by enemy property). So a normal autoattack is neutral property, arde’s fire damage is included inside a neutral property attack, therefore not affected by elemental multipliers.
Enchant fire tick (or additive hit) counts as fire property by itself. So it’s a fire attack property additional hit, therefore affected by multipliers. Everything inside the calculation is multiplied.
Enchant fire hit = Enchant fire skill lvl damage + arde + 12 earth (cafri)
Understand what i mean?
so is it confirmed that there will be ice and lighting necklaces?
With our server full of RMT/BOTS/Exploiters/hackers… how much will agni necklace will worth in our server?
I wouldn’t say that this confirms it but here are the dummies for them
really awesome. by any miracle if we can get a dark necklace… i will flip ■■■■.
I really hope that when it’s implemented, they will have different pics… preferably matching the element’s colour. Also, it cant be that they boost for the same amount? Zaibas taoist combo is already doing insane damage… and with this lightning necklace??
Does anyone else see the necessity of necklaces like this as just more evidence of how poorly the game is designed? :V Like, I’m glad Pyro is getting a buff, but if the game was designed well, the necklace wouldn’t be a necessary step toward making the class viable.
I was thinking of making a post about this as well…
It basically makes this item mandatory for anyone that goes Pyro.
It’s also concerning for people that want to try multiple elements… because if there’s an element for each necklace it kinda screws over anyone that wants to go more than one element…
I don’t see how,
Wiz 3 > Ele 3 is still strong and can probably wear Ice Necklace.
Wiz > Pyro or Cryo > Ele or other things also become viable.
Please notice: Wizards are considered WEAK overall when not supportive (Chrono or Linker).
Necklace, currently, can give you +13~14 CON&INT (Max Pet/Terra) or ~100+ matk (Animus), honestly, even if you are a more diversed Wizard, Necklace is one of the less problematic places for you to have “fixed” gear, if those were weapons everything would be WAY more problematic.
These necklaces make Quickcast’s attribute (Wiz 3) LESS mandatory for DPS Wizard classes, but unless we get something like that for Dark spells, FF and Warlock seem doomed somehow when compared to even the new version of Pyro.
Also I don’t think this is such a big problem, it might be huge thing right now but is most likely going to be less important at rank 9/10.
If they make an ice necklace, imagine what Rune Casters using ice will be able to accomplish.
Also, consider this: rank 9/10 classes that have fire/ice/lightning abilities, with already ridiculous base damage. It’s just speculation, but it’s a possibility.
Overall, this game is just terribly designed, and every “fix” they invent supports that claim by exposing the multitude of flaws accompanying their attempts. It always makes me so sad, because the art and the concepts inherent within the game are really cool and interesting, but the execution is just so…disappointing. :<
Agni apparently does not work on Fireball projectiles, which probably means Ice Necklace would also not apply to IW shards.
The effect are different on EACH skill, Agni works on PD’s Incinerate but with a MUCH SMALLER multiplier than the ones for Pyro.
You’re not looking at the big picture.
The necklace boosts one element, meaning its better to go supportive classes to boost that specific element as opposed to going multiple elements.
Pyro / Ele will always pale in comparison to say Pyro / Linker, Pyro / Chrono / Sage in PvE, and for bossing Pyro / Kino ( / Linker).
Pyro / Thaum might even be better than Pyro / Elementalist assuming Thaum buffs are multiplied with the necklace multiplier.
The only purpose for Pyro / Ele is to bypass the limitation of being one element. If the game simply went by its originally intended design of sticking to the resist system, this wouldn’t be a problem. Unfortunately, there are mobs that absorb elements, so Pyro / Ele would be useful in those specific cases… but that’s really all.
Only way I can see Pyro / Ele being optimal is if you have both Fire and Ice necklaces, and you have a macro setup to switch to one or the other before using that elemental attack. It’s just a really wonky way of balancing instead of having properly balanced skills like @Hilsun said.
In my concept, a Wizard that specializes more in a single element should be better than a Wizard who goes for all elements, also I believe it’s up to the company and the way they feel like it should be.
You haven’t even seen the Ice necklace yet and keep on saying Elementalist will get weak, it will MOST LIKELY work on Frost Cloud, though not in such a big multiplier anyway.
Anyway, what is done is done, we haven’t even SEEN R8 with our own eyes yet, I think these necklaces will actualy improve the game instead making it worse.
Just something, macro is botting, fingers can do a better job.
Any idea if this is a bug?
No idea, I am not even 100% sure of it yet, it’s just what I’ve read on some discussion.
But to be honest, if this worked, it would be already a famous Agni combo on youtube because it would really do massive damage.
