Okay i want to have a discution on if flame enchant is worth at this point (unless gets higher buff)
I dont use flame ground as much as i should but here’s the bacon build
Flame ball 15
Fire wall 15
Enchant fire 1
Flame Ground 4
Fire pillar 10
Here me out should i just scrap enchant fire and do 1 point on flare?? or get rid of flame ground and dump 5 points on flare.
Play style
I mostly spam fireball and if there is a group after i agro i would uses flame pillar to stop them from moving, within that time i have another set of fire ball.
I would add damage with fire wall last or so.
I would throw in flame ground for the same extra damage.
Now i know when it comes to boss fights or so flame ground is all about how long it last out for continuous damage, but in compare to flare, i would always have mobs set on fire because of the fireball ( glob i wish i had ignight too )
If flare scales with INT, and i have 3 charges, im sure i can burst things down or at least leave them on half or so, with everything going on.
For the recorded i am a PyroChrono and im not all supp, i here to do some damage. And with pass i can speed up the time i can uses flare .


