With the new update, and for people like me that have a zillion chars with different builds, it’s gonna be a nightmare to respec all of them, even more when there are such big game impacting changes. For Lancer-Dragoon it’s trivial (just some SFR buffs and minor skill changes), but for Pyro-Ele-Tao it seems a lot of rework will have to be done. Let’s look at the changes class by class…
- Taoist
- Tri-disaster charm is changed to an attribute which I assume will have level 5, so 40% damage increase for all our skills; this means QoL change and more points to spend on other skills
- Begone demon is changed to Flame Radiation Charm with low SFR; doesn’t seem very useful
- Upper level is changed to Fire Charm with low SFR; doesn’t seem very useful
- Creeping Death Charm has been buffed (at least at level <= 10 – for me it was at level 8 – does double damage now at level 10) and arts seems to be very good
- Storm Calling changed to Snow Tempest Charm (no idea what to expect here, but probably just a lightning -> ice change, the only thing we lose is the Electrocute synergy)
- Divine Punishment nerfed (need 5 more points) and it’s unusable in mouse mode anyway (doesn’t work if single target isn’t locked), will probably have to ditch this skill for something more useful
- Eradication seriously nerfed due to arts being now pointless (SFR is equivalent at skill level 6)
- Lightning Charm changed to Strengthen Charm now requires 5 points (pointless increase of 1 point of SFR per skill)
Probably the worse of the three… I have no idea where to go here because every skill has been reworked. For now I have:
- Flame Radiation Charm: 0/15
- Fire Charm: 0/10
- Creeping Death Charm: 10/15
- Storm Calling: 10/10
- Divine Punishment: 0/15
- Eradication: 6/10
- Strengthen Charm: 1/5
This means 18 spare points I have no idea where to put them. Maybe max Creeping Death Charm/Eradication and 9 points into one of the new skills…
- Elementalist
- Storm Dust changed to Blizzard Storm while keeping much the same effect (only thing I don’t see in the patch notes is if the synergy with Fire Pillar is kept or removed)
- Electrocute pretty much the same, double CD but more than double the damage
- Stone Curse changed to Lightning Orb (the same skill used by some mobs/bosses)
- Meteor pretty much the same but requires more points
- Elemental Essence is changed to Elemental Burst (kamehameha skill)
- Fire Claw pretty much the same, SFR doubled
- Hail untouched
For now I have:
- Blizzard Storm: 10/10
- Electrocute: 15/15
- Lightning Orb: 0/10
- Meteor: 5/10
- Elemental Burst: 0/5
- Fire Claw: 0/15
- Hail: 15/15
Yeah this doesn’t work. Elemental Burst and Meteor will have to be maxed, meaning taking 10 points out of Electrocute/Hail. Lightning Orb will have to be tested, because this class lacks the points to use all the skills. That’s really a problem with current class system, they have too many skills and either you have to leave them aside because you don’t have the points or space on your quickslot bar. Clearly here Lightning Orb or Fire Claw is superfluous.
- Pyromancer
- Enchant Fire changed to explosive chain reaction (lol)
- Fire Ball pretty much the same useless skill (small SFR improvement)
- Fire Wall pretty much the same (more scaling with level)
- Fire Pillar buffed by 3x (wow)
- Flame Ground buffed
- Prominence buffed (more scaling with level)
- Hell Breath untouched
For now I have:
- Enchant Fire: 1/15
- Fire Ball: 0/15
- Fire Wall: 4/15
- Fire Pillar: 10/10
- Flame Ground: 15/15
- Prominence: 5/5
- Hell Breath: 10/10
This should be the same, the last four skills are must-max and the other two are utilities.
So how are you gonna respec your pyro-ele-tao?
Edit: since now we will have 6 more skill points at level 460, I suppose all the points will go into Elementalist class no?