Tree of Savior Forum

PvP/PvE PD Chaplain Build

I know there is many topics about PD and Chap Support builds and I read the majority of them. But I would like opinions and thoughts in my PD Chaplain PvP/PvE oriented build

This skill distribution on the ranks of priests are ok? Im having some trouble to define how much of Aspersion, Blessing, Ressurection, Sacarament, Revive and Mass Heal I should put.

And by stats ratio Im struggling too for reach a ok ratio. Since Im PvP/PvE oriented I was thinking something around

1:1:1 INT:SPR:CON
(on this stat ratio I will be putting INT just because Incineration of PD, but I think its not that worth at all)

or

3:2 SPR:CON

or

3:1 SPR:CON

Thanks in advance!

If you want to PVP at all, CON should be your main stat. I would go with 1:1 CON:SPR or 3:1 CON:SPR as a baseline, and then put points where you think they are needed as you level up.

But since I will be PvE and PvP aswell isn’t worth to go for a balanced ratio like 3:2 SPR:CON?

And skills, do you have any thoughts or opinions? Mainly the skills on Priests ranks…

SPR in PVE is mostly for the regen and skills that scale with it, so as long as your skills are in the right place, you can focus on CON and not lose too much in your ability to support.

Skills wise, Cleric is fine. Priest skills are open to interpretation, namely having a full 15 points in aspersion, and only 2 points in revive. 8 in blessing is questionable as well.

For PVP especially I would recommend maxing Revive. Even if the duration is hardlocked to 3 secs, it is a 50% heal in an environment where death will happen, and CON is king, so that 50% will be huge.

5 in bless should be fine for a hybrid pvp/pve. 5 in sacrament would also be fine so you can focus more points in support skills.

Mass Heal has excellent PVP utility, but it needs to be close to max or maxed out to be useful.

Really the only variable for me is just how effective is a max aspersion compared to 10 or even 5 in the skill for damage. The defense boost has yet to be proved useful to me.

Sadly, I don’t have personal experience with PD, but on paper, fumigate is important for pvp, and pandemic is important for pve so you may want to consider points in those skills.

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For PvP purposes, the following skill should always be maxed: Revive, Resurrection, and Mass Heal. These can turn the tide of battle real fast. In regards to Stone Skin, you really only need it at one. The sheer amount of spirit you’ll have in late game will give you more than enough block to deal with most swordsman and archer players.

The defining power of Chaplain PD in PvP is their ability to upkeep Stone Skin 100% of the time, which cannot be done without the Chaplain skill Deploy Capella. Besides for a bit of extra damage, this is the Chaplain’s key point in the build.

You’re not going to get much power out of Incineration to be honest. As a no-intelligence build with a non-DPS route leading up to it, it’s going to be lackluster overall. Pandemic rarely sees use in PvE (especially for this route, since it has next to no debuffs) but you can make it work with allies’ debuffs if you really want to try. Incineration also has next to no application in PvP. Fumigate isn’t too necessary with Cure and Bloodletting.

It’s a common and very annoying build route to deal with in PvP on KR servers. It’s not about being threatening with this build, but keeping the threatening people alive.

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