Let’s hear your thoughts.
This is actually my exact build as well. I took sadhu before before picking up cleric 2 due to the fact that cleric 2 just didn’t seem to be needed yet. Things are still dying fairly quick, and the extra kill speed from sadhu’s oob explosion /knockback really has been speeding things up for me. My only complaint with the build so far is how wonky OOB attack animation is. They either need to increase the range, or increase the hit radius, because It is fairly hard to land blows with it right now.
As things are now. They really killed off Sadhu. The only reason to actually take it is for Possession and/or Transmit Prana. Some people who take Sadhu circle 1 just uses it for utility/escapes. I agree with you. Sadhu needs that hit box fixed asap. Specially that omg slow attack speed.
Right now I’m planning on making Archer3-QuarrelShooter3-Cannoneer. I want to test out that insane AA DPS. I just hope they don’t kill it like how they did with Sadhu. And here Sadhu is supposed to be unique, yet, they nerfed it too much anyway.
Defense zone, stigma, zaibas, auto attacks from OOB + the magic amp from krivis makes me hit like a truck. The problem is actually hitting things in the first place. OOB explosion does not seem as weak as people have been claiming… so far. The damage is enough to 1 shot most mobs after I have stacked all of my buffs, and this will only grow with cleric 2 and sadhu 3 transmit prana. The knockback is pretty solid to, as it gives more time for me to recast zones and eventually fade. Assuming things are even alive that long. I think the big issue with sadhu right now is how hard you have to work to settup all of those buffs, and then struggle with an incredibly small hit box to apply that damage in the short window you have. It can still put out the deeps, you just have to work 2x as hard as other classes to do it, and this is what needs fixed. Quality of life improvements across the board are much needed. I am curious to see how well all of this translates into late game with sadhu as it currently is. When 8th and 9th ranks come out, I am looking heavily at the kabbalist and oddly enough… not the druid. However, this is without knowing what the newer classes are capable of. From speculation, Lama seems like it is an advancement further down the sadhu path… so we’ll see I guess >.<
I’d drop krivis all together and go cleric 3 instead, max heal, max cure, 5 safety, 1 fade and rest into divine might(lots and lots of rank 6-7 skills +1? yes please)
Krivis only gives you Zaibas which looks good on paper but become painfully mediocre when you encounter multiple mobs that are either earth or lightning prop.
The aoe on it is terrible too.
Also there is no reason to go for Sadhu 3, why give int to anyone else in the first place?
Only clerics have skills that scale with INT itself so it would be a waste.
(Your cure, heal will deal less damage and it would be pretty noticeable since they are multi hitters)
OOB is too finicky to use anyway, you’d be far better of with 2 druid instead= much bigger aoe and burst.
Skills with INT scales 2x per point unlike those that doesn’t which only adds 1x per point so it’s useful specially on later levels. But I do get you, specially when you’re pumping Carnivory’s attribute dmg. It’ll be faster to burst mobs/boss and players. But the one thing I want to be criticized about is Sadhu itself not later ranks. I want it to be criticized in a way on how to use the class itself more effectively despite its recent nerfs. Please and thank you.
Currently sadhu C2.
How exactly does Transmit Prana works?
Can you skill move around in OOB while channeling Transmit?
If no, this is basically a divine stigma that you have to channel… Which seems terrible.
uhh because you dont give it to another player, you give it to your OOB form and stack INT along with stigma. Cleric 3 is beyond overkill, and not necessary. By not taking sadhu 3 you are effectively making OOB useless. Arguably it is already weak, without prana and stigma, its damage is nowhere near competitive.
Also, krivis does not only give Zaibas. Krivis gives you additional evasion from aukuras, and stacking magic amplification from Zalcai. + a hefty amount of INT from stigma. All off these things benefit your OOB form as well as your party.
Finally, someone who understands the build. Thank you.
Transmit Prana transfers a percent of your INT to an ally in front of you. And no, it is not a channeled skill. Click it and viola you have given a part of your INT. Good thing they made if work with OOB.
The thing is, that that evasion isn’t really great.
And aukuras has a looooooooooooooooooooong cooldown.
And magic amplification is what? 60-70 at best from “CHAICHAI”.
You’d also lose divine might which is INCREDIBLE for late game classes.
One simple skill rank increase is quite noticeable you know.
Stigma is nice yes, but why get that if you could do a 16x2 heal?
( I ran the 190 dungeon the other day with 4 swordsman, they pummeled everything without ever stopping thanks to my heals keeping them on top 90% of the time)
Most of the time peeps will simply ignore zalcai anyway, they don’t notice it being put down or simply walk beside it ignorantly.
(Most physical classes stack STR anyway, so besides archers they won’t be critting anytime soon)
I actually rerolled from Cleric 3 sadhu 2 to a krivis to see the difference just to see the difference and went back to my Cleric 3
The result?
Cure did more damage than Zaibas anyway since there is like 2 mobs that are resistant to holy in the whole game.
Meanwhile encountering those dreadful lightning and earth FLYING mobs were a P.I.T.A.
And OOB is quite decent by itself if you have every offensive spell on CD.
IF you start pumping your attribute you’ll see the difference.
I’m 210 and my OOB hits between 1800-2100 with lvl 40 attribute.
Of course… that doesn’t mean I don’t miss thanks to the god awfully slow attack animation 
Well the difference between giving 44 STR/INT to your whole party and having more heal tiles is quite noticeable. One increase the clearing speed, the other increase the survivability if everyone receives damage for no reasons.
I think those things are pretty substantial. I still have DM with cleric 2 so I am not missing that. You should still be more than capable of keeping your party healed with cleric 2. Not to mention increase in damage from Krivis2/sadhu3 traits = less uptime on mobs = less healing having to be put out. Your not just giving all of those things to yourself, your giving them to the party. Zalcai is cast ontop of my party and the mobs. If people don’t want to pick it up fine, but many have no choice as Im popping it right on top of them.
I guess it comes down to how people want to play the class. I respect your opinion on Cleric 3 though. The beauty of this game is that no two builds have to be the same. I choose to support my party through increased damage, you do it through increased heals. In the end the same goal is met. I’m interested to see how some of the newer classes are going to change things.
That’s fine, everyone has different tastes for particular class options.
I just simply didn’t find Krivis fun nor valuable, so I choose cleric 3 instead.
It’s way too fun to see that huge aoe heal tile and dat x42 hitting cure 
