#With the Korean CBT3 includes the PvP feature.
I’ll assume currently there will be not balances yet for PvP stats so some classes are surely going to get really OP. In the future IMC might buff and debuff skills for PvP combat, or even ban certain skills.
Here’s my take on what’ll be the most significant classes for PvP based on CBT2 info.
Peltast - high defense and will be hard to kill, but it lacks offense as a class on its own
Cataphract - really fast movespeed, will probably difficult to catch, even player him/herself might have difficulty controlling
Rogue & Scout - has stealth
Psychokino - all of the psycho abilities have crowd control effect (except teleport which also is another important feature of the class)
Bokor - though cannot rely on zombies, Hex prevent HP regeneration and also decreases magic resistance.
Monk - can drain SP and reflect attacks
Sadhu - with OoB can support and cast cleric skills from a very long safe distance. Since most cleric skills/spells/buffs are applied in a close radius around the caster.
ps. all the classes in Wizards and Archers are fine as is since they only need to keep distance and spam attacks.
In wierd casses Thurmaturge. Turn really small and almost get ignored by enemy players.
the only problem is HP bar is still indicates your position




