Well, I have an interesting idea that would change the meaning of repeatable quests with a little sandboxing of objectives.
Pub Quests. (The idea is kind of based on Ragnarok DS with a few modifications)
The Pub Quests would be given by an npc in the town, that as said in the title, is inside the Pub, there will be a list of quests that he will offer, with the last one being of a tough monster or boss to hunt.
The quests that appear there will pick random monsters or items that can be found on the fields and dungeons around the town, and then list it as objective with numbers required depending on it’s rarirty, so players can hunt them to acquire exp and game coins as reward depending on how hard is the task.
Depending on the difficulty of the quest, you could have more chances of acquiring a good equipment or item that may be usefull for you as a reward.
And the best, there is NO LIMIT of quests you can do a day!?!
And more, Every 5~10 minutes, the quest set resets, meaning that a new set of random quests will be disponible to be acquired.
The quests from the pub quests could also make use of quest objects that are used only on some specific quests, and are found on fields, increasing the number of uses they can offer for you.
Also, there is more, if players want to go hardcore, there could be listed some Party quest, where you need a party in order to complete it in time, the quest would give a good number of good loot, but there would be a or 2 hours of cooldown to be able to acquire a new quest, and also a time limit to avoid soloers.
The only cons the system would have could be:
- You cannot complete or cancel a quest on a pub on other town, and the pub master of the other town will not allow you to get a quest unless you get rid of the quest you have.
- You can only accept a limited number of pub quests. Around 1 to 3 is fine.
- A day deadline.
So, liked the idea?