So I saw a video of a person showcasing Psychokino 3 skills and to me it seemed like Psychokino was a fair mix of DPS and CC. Not nearly as good as Cryo at CC and not nearly as good as the Wiz 3 > Ele 3 at the aoe dps. But, certainly a lot like stronger than Cryo 3 on it’s on and with pretty decent CC at 3rd rank. I had previous made a Cryo > Kino before and I hated it. PP never worked and positioning the wall was a chore and had a long cooldown. I then realized that Surecast from the Wiz 2 would let me more comfortably use PP by itself which has a much shorter duration than the PP + Icewall combo. These were my initial impressions going in.
I am currently at Wiz > Wiz > Kino > Kino and I LOVE it. Surecast was a great addition to my repertoire in being able to use such a strong attack in PP at every 25 cd (when going solo) or 31 cd when in a party or in pvp. I like it so much more than Wiz > Cryo > Kino and I don’t miss the PP + Icewall combo. Currently my rotation is Magnetic Force > Surecast > PP (or Sleep > PP if the mob is known to cancel my PP midcast for some reason) > Auto-attack Agro > Sleep (or not if I used it earlier) > Energybolt > Repeat. The Energybolt + Sleep combo is getting pretty weak compared to my PP rotation which is insane.
AND NOW TO THE POINT. SORRY FOR RAMBLING, BUT I AM ENJOYING MYSELF. I need help with knowing where to pick up when I get R 6. I need something stronger to replace the Energybolt + Sleep rotation and something to work with the Psychokino CC.
Options that I previously looked into:
Wiz 2 > Kino 3 > Wiz 3 > Warlock
I would gain a more reliable and hassle-free SC, the damage boost from Quickcast, and replace energybolt with magic missle. I would have a steady rotation of Kino skills into MMissle and I would have those wickedly powerful Warlock skills.
But this path seems boring to me. Everyone goes Wiz 3 > Warlock and having to pick Wiz 3 as a 6th rank class seems very lackluster.
Wiz 2 > Kino 3 > Necromancer 2
This build interests me a lot more, but has more problems. The idea here was to pick a summoning class like Cryo 3 players sometimes pick to attack for them during their CC work and to tank a little for them. As a class that finishes it’s progression by at R 5, Necromancer makes a little bit more sense than Sorcerer which starts at R 5 and also needs two ranks to become good. Additionally they have access to Flesh Cannon and Flesh Hoop. Flesh Cannon gives insane damage too and has a relatively moderate cd so it could easily replace energybolt in my rotation. Flesh Hoop seemed like a nice tech since currently PP involves me needing to get really close to the mobs.
My concerns though are all the complaints about the class being crap with the corpse costs getting “expensive” and the summoning ai being dumb. I was also concerned that the summons may draw agro from a central point in which I can mow them down. And I just couldn’t come up with a concise build as I have no experience with the Necro class and there aren’t any solid guides on it. And I want everything ;.;
Advice or comments would be very much appreciated and I look forward to feedback. Thanks in advance