Dear IMCGames, developers, and players,
The SP ‘problem’ is a common sight these days. The Korean beta was the same, the first iCBT was the same, and now in iCBT2, it still hasn’t changed.
I came up with a suggestion/proposal on how to lessen the SP problem: implement an SP recovery on our basic attack. For instance, each hit with our basic attack would restore 10% SP i.e. 400 basic damage would restore 40SP. A different method could also be percentage based. Every basic attack would restore 1-2% of our maximum SP.
Tell me what you think of this option. Would this be viable?
Best regards,
Schaapje

