Tree of Savior Forum

Prioritize skill/item quickslots vs other UI interference

No idea where to put this, as it is not really a bug, but more of an UI problem. So here’s the issue:

  • character is badly wounded
  • player puts mouse over the big HP potion in the quickslot bar and right-clicks
  • context window pops up, asking if player wants to see the info of one of the party mates
  • character dies

This is the extreme case, but will happen with any skill/item on the quickslot bar when someone else is around. My suggestion: force skill/item to be used instead of opening windows which you don’t care about :confused: