So with every single cleric being able to fully heal, and there having no penalty on dying, are there any actual room for priests in game?
I’m on a lvl 75 priest c2 in icbt2 and I find it almost impossible to grind any further without the help of a friend carrying since you can’t just basic attack your way up with stronger enemies. Damage dealing skills are definitely important here, as quick kills equals quicker grinding.
Sacrament and Blessing are completely not worth it as it is counted as another damage source, and subject to further damage reductions from defense. Sacrament gives a small amount of holy damage as bonus for a slight cost to silver, while Blessing gives a rather large amount of damage as bonus but has a ridiculous cost for keeping it up. Sure you can always use deprotected zone with a full SPR build, but it has its limits with cd and aoe.
Monstrance raises a pitiful amount of DEX, and also debuffs the monster with a very small area that lasts for a very short time. The actual debuff lasts for a longer time, fortunately. There isn’t a need for builds for large amount of DEX right now since majority of people just play a barbarian with ridiculous damage, so hence why I mentioned pitiful
Aspersion only raises physical defense, which no one really dies in this game as long as your cleric isn’t fully retarded
Ressurect is completely pointless other than removing the need to return to the battlefield. Not to mention bugs, there is completely no use in resurrecting someone since the only penalty is durability loss, and that applies right after dying.
Mass heal is your average party heal skill, I’m fine with that.
Revive AKA auto life for everyone is the ONLY skill that actually redeems having a priest. Sadly, this skill does not help whatsoever in grinding since people don’t really die while grinding.
I know I’m far from endgame, but I have been stuck at 70s for a day. I don’t see myself getting anywhere to 80 anytime soon since no one actually wants to party a priest due to the fact that they don’t really contribute to grinding even with blessing up constantly. Neither would a priest want to join parties with individual loot because they don’t get any loot since they DON’T really do damage except for basic attacks.
Even in the tenet dungeon where I was a lv 60 priest, there was no point in having me even with my damage buffs up constantly. I doubt it changes in higher dungeons since every cleric can full heal. It costs about 700-1000 silver every dungeon run to keep buffs up, and the buffs barely pales in comparison to having an cleric that can do damage like krivis and bokors.
I can probably very slowly basic attack my way up to 80, but that’ll probably take 3 days for 5 levels even with the 3x exp rate.
My suggestions?
Have actual death penalties that are relieved by resurrect because priests are the only one who can revive.
Make buffs more permanent and give better damage boosts that actually reasons for having a priest in your grind party
Raise the buff limit to 10 (krivis already have heals AND a major source of damage, they don’t need daino to grind or even get invited)
Reduce the cleric heal amount for all clerics because 5 x 10% + a bunch of calculations with 2 overheats is far too strong and completely undermines priest’s healing and revival abilities which are at the expense of damage skills in the game

