Tree of Savior Forum

Preparing for a Healthy Economy in the International Server

Back on track, anybody has any more thoughts on the iterative tax system as a tool to fight gold-sellers?

It’s supposed to charge higher taxes when you earn too much money in too little time, it doesn’t really eat out your profits when you earn money consistently.

To put it clearly, you’d be charged more taxes if you earned 10m silver through trades/sales in 1 day (which is what happens when you are buying silver from goldsellers). and you’d be charged less taxes if you earned the same amount in 1 week.

That is the thing, if you browser steam free to play section and see the packages their sell, the prices on steam are converted from dollar, not regionalized, as i said before, for countries/regions that the difference in dollar value is small, you barely notice the difference, on my case on the other hand, its pretty visible, unless IMC establish a “branch” (which i highly doubt) or find a local publisher for us (again i am not hopping for that since i know how they act in here) then the prices would be close or equal in numbers.

I think that depend on the player style, in my case i don’t care if i am the first or the last to reach max level in a game, i try to enjoy every second i waste on it, so EXP booster is not really of an issue, but as you said, some who may not be able to buy might feel offended and say it’s unfair since they can’t afford it and lag behind the race.

To make things fair, it will depend on what type of benefit this VIP status can bring, what i mean is, is it just EXP boost? If yes, i see no problem, but its a timed stats, not small, but big, i mean, a customer pay, for example $15 for the 30 days VIP status, but if it only offer EXP boost its not worth, so to make it worth what could be added? As i talked about on other topic, an old game called Redstone Online have an item that is like a VIP status, i don’t remember the name, but its an orb that allow you to travel between portals for free, allow you to rent a carpet for free, give exp boost (i think it was 50% if not its 100%), you can mark up to 10 slots of personal warp (you can mark a coordinate on a map that is far away from the conventional warp point for convenience) and it give you access to premium maps, i don’t remember if it give any other thing right now since i stopped playing for a while and i think theres 2 versions of it, one does that what i said and the other give something else, one is $15 and the other is the double of the price i think.
Now about the VIP for ToS, what i want to know is what you think would be fair, both for who buy, and for who can’t afford?

Exactly that, well i am taking by exp from the CBT, i know its too earlier to take that into consideration, but even so, sometimes i felt that the exp curve was steep, even so the exp was double during the extended time, for example, the dungeon at level 175, you could get 4 levels on the first 2 runs, after that the exp became less, at level 178 i was getting around 10
% exp per run, which led me grind in Demon Prison 2, where i got up to 182 then from there i was just grinding in Roxxona. until i hit 198 by the end of beta.

That would be nice, it could keep the economy more stable too.

So if i got it right, its like a dynamic system, where it charge by amount per a predetermined time? I think its a good thing, not only to cause some damage for silver sellers, but it could also keep the economy in track, same as your late suggestion.
But it can bring discontent for who like to do large scale trading (not counting silver sellers) some like to earn money for the challenge and that can hinder a bit.

Desperate money grabbing would be locking necessary things behind pay walls, again, this is just cosmetic, if they decide drop prices it would be depending in the sales and amount of items available that for what i have seen in videos, till now, is very limited. Everything that is not rlly necessary to play the game (even if is cheap) is luxury, and again, expect price drops when more styles are added, and there is always the chance of specials sales. The price of this kind of things are determined by the amount of ppl who buy them and if that amount generates profits. Remember this, if you are not willing to pay the price for something then you are not the final client for that thing, that is the logic behind the pricing of “luxury” items.

Well, it only affects you when you earn large sums of money in very little time, you can still slowly amass a fortune, and taxes will never actually backfire at you because they keep on being reset. The highest taxes you can get with a 0.8% base tax is 30.89% when earning over 900m in the same period, and even if you do reach high income levels, your taxes will be reset when the day/week is over, so you never keep the high tax rates.

If you take a look at the Tax table, the Tax rate increases per level of income are not even too steep at all.

  • Base tax 0.8%
    Income / Tax
    10.000 / 1,59%
    20.000 / 2,38%
    30.000 / 3,16%
    40.000 / 3,94%
    50.000 / 4,71%
    60.000 / 5,47%
    70.000 / 6,22%
    80.000 / 6,97%
    90.000 / 7,72%
    100.000 / 8,46%
    200.000 / 9,19%
    300.000 / 9,92%
    400.000 / 10,64%
    500.000 / 11,35%
    600.000 / 12,06%
    700.000 / 12,76%
    800.000 / 13,46%
    900.000 / 14,15%
    1.000.000 / 14,84%
    2.000.000 / 15,52%
    3.000.000 / 16,20%
    4.000.000 / 16,87%
    5.000.000 / 17,53%
    6.000.000 / 18,19%
    7.000.000 / 18,85%
    8.000.000 / 19,50%
    9.000.000 / 20,14%
    10.000.000 / 20,78%
    20.000.000 / 21,41%
    30.000.000 / 22,04%
    40.000.000 / 22,67%
    50.000.000 / 23,28%
    60.000.000 / 23,90%
    70.000.000 / 24,51%
    80.000.000 / 25,11%
    90.000.000 / 25,71%
    100.000.000 / 26,30%
    200.000.000 / 26,89%
    300.000.000 / 27,48%
    400.000.000 / 28,06%
    500.000.000 / 28,63%
    600.000.000 / 29,21%
    700.000.000 / 29,77%
    800.000.000 / 30,33%
    900.000.000 / 30,89%

I’ll put it simply, when you talk about microtransactions, $20-$30 is not fit, much less in an international server for many different countries, some so poor that people don’t even earn that in a full shift of work. And when you talk about microtransactions, you want them to be both accessible and popular, the revenue comes from selling in quantities… and these prices are scaring the numbers away.

So basically, you’re getting your exclusive/unique thing, but IMC won’t get the same revenue from you and others like you as it would get from selling the exact same thing for 85% less. I mean, it’s a digital goodie, it has no production cost per unit, that makes it microtransaction material, but no, $30 is not micro, not even in the U.S. Even if so many deep-pocketed, unattached players disagree.

I see, it indeed could keep the silver sellers in check at certain point, do that apply to personal trading, i know i read somewhere here in the forums that it is disabled right now, but i doubt they will leave that way for long, if not, it could be a problem, other thing, even with disabled personal trade, silver sellers can sell it.

30% tax is too much, they seems desperate for money (tokens)
Looks at these examples (market and character trade)

Market tax

Character trade tax

0,4~3%

Well, our VIP system (kTOS based) is the token system. And at least for me, sounds pretty fair, there’s nothing OP(+3MS could sound OP, but in practice it’s 10% more speed. In pvp could make diference but at PVE don’t).

That’s the thing. Steam could viabilize this regionalization. There’s a bunch of games who just convert dollar>“local $”, but there are other who change prices. Dota do that. IMC could do that too with TOS, steam probably would charge them for that but i think it worth it.

For now, it is. Yeah, we don’t know about iTOS, but let’s take the KTOS for comparison. They have token and they have a book for exp boost (30% exp for 1 hour). If it were 200% or 300% could be a problem, but 30%? np for me.

I do agree with that, your idea could work for most people. Like i said, im a pvp person, i hate farming or crafting so generally all my money come from boss hunting. I got one good item, sell and buy my stuff. For me your idea would be great.
I just said that there are many people who enjoy craft or farming hundreds of an item to make some money. For these people your idea might not work.

If permanent shop item is too accessible then it is possible to reach “critical mass” when no one would need it anymore. There are 2 ways to remedy that: higher prices or rental items. The latter is worse than former imo. Out of 2 evils i’d rather choose the lesser one.

In case those vanity items can be freely traded inside the game, then keeping higher price is more reasonable: IMC gets their money, players with money get their item/silver, players with time and or silver gt their item. Win-win situation for almost every party involved, except players without time, silver or money but then they probably dont need that vanity item anyway.

I know MS is a very successful game, but I think these tax rates are actually low.

And what I’m proposing is actually a little risky, This is going to make it a little bit harder to amass a fortune so quick, this is going to translate into prices not skyrocketing so high, because people isn’t going to easily attain insane amounts of money.

30% may seem too much, but this only applies to incomes over 900m in a day, which is a pretty insane amount itself, be it from only one sale or multiple sources. And these taxes won’t kill or starve anyone to death, quite the contrary, I must say, these encourage consistently selling and trading, instead of just looking for that lucky drop that sells for a lot.

Wouldnt players easily game a system proposed by you? Like amass the silver and wait a bit for taxes to reset.

Care to elaborate? I think I’m not seeing the whole picture here. I mean, the taxes are getting reset daily for everyone, so if you’re continuously doing sales, your taxes will never get as high as if you sold your superelusive drop for a large sum of money in a single movement.

It actually doesn’t sound that much of a VIP worth, well i can’t say much since i don’t know the price for it, and may be because of my experience with other games VIP system which many making the game play unfair, i think it could be more explored in ToS case.

I don’t know if DOTA have a brazilian host or is being hosted by some brazilian publisher which led to the regional price, if IMC could do that would be nice, but the market have to make up for it.

So with the token you can buy the boost? Or you can get a N quantity of it per day ? And yeah, 30% is not that much of a increase, specially at higher levels, i don’t see problems on EXP boosting on VIP status, but other status can cause problems.

Well, newer items are to come over to “replace” these items nearing “critical mass”, to me, it seems reasonable, much more than rental items. If the items are actually account-wide and permanent (You can change into the premium haircut same as a regular haircut after you’ve purchased it), the price might actually seem a little closer to fair.

I actually agree here, if the items are tradeable, they shouldn’t be too cheap, as well, even if they get potential decreases to eventually become untradeable…[quote=“nizidr, post:51, topic:126238”]
Wouldnt players easily game a system proposed by you? Like amass the silver and wait a bit for taxes to reset
[/quote]
The thing is the taxes apply when you earn silvers, not when you spend them, as a buyer you don’t worry about how much taxes the seller will be charged. the system is not there to prevent players from amassing a fortune through playing with the system, it is there to make it harder to earn a fortune in a single day, than amassing it through consistant trading like using a crafting class, or making a habit of selling drops.

So, you can amass a fortune, yeah! You’re getting taxed for what you earning during the day, not what you already have, not what you’re spending.

I’m not against amassed fortunes, I’m against people becoming too rich too quick.

I’ve already elaborated… but ok, i’m going to do again.
Back in ragnarok time, my guild had an alchemist. The whole guild was farming itens for him, and him crafting pots for WoE. What we dont use in the WoE we sell to make some money to everyone. In that scenario, where a lot of people farm and craft, we did a lot potions in one day, a lot…

We still dont have GvG and still dont have all classes… so, this formula could be good, could not. Especially If the rates reset in a day, where the taxes would be too low for most people.

It’s not a bad idea, i just think one permanent tax its better, and its just my opinion :sweat_smile:

Oh, I see!

I respect your opinion. But I don’t think anyone group farming does deserve higher taxes, I mean, they’re having an easier time than solo players getting the same things done! and its just my opinion, too :sweat_smile:

But why would you pay for a haircut in a game that has all kinds of cool hats which cover the hair…

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On that i do agree, if it’s account-wide the prices are fine, but if it’s char locked then no, other thing i think that could be provided on that note, is a beautician NPC the only cost on it would be for using the service and you only have access to the stuff you bought, so whenever you buy a new hair style, color or facial expression (if there will be any), costumes, hats and accessories (cosmetic ones) also could be “stored” in the NPC, then you could use that NPC to change it for a small cost, the charge for the service help in the incoming also, or if not an NPC, you could that on spot using a wardrobe window to make changes, but still have a cost for it.

All the hats i saw none covered the hair, specially characters with long hair.

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Aye! I like the sound of that, a lot, actually.

Since hats often don’t hide your hair, There are some sick looking hat/hair combinations!

Other thing i wanted to see in game is costume coloring, like the one in GW2 for the gear, but since we are on an isometric game, i think only 3 color slots would suffice.