Can we have xp tomes and dungeon reset scrolls (yellow circles) stack like warp scrolls and soul crystals (green circles) do? That would be cool!
Thanks!
Can we have xp tomes and dungeon reset scrolls (yellow circles) stack like warp scrolls and soul crystals (green circles) do? That would be cool!
Thanks!
Agreed, only things that shouldn’t stack are unique items such as equipment (because they can get sockets/bricketing/awakening, etc), gems (gem lvl) or cards…
These items are actually identical and don’t differ from scroll to scroll or book to book, so it’s really basic QoL to make these to stack.
In case something happened to them it’ll be much easier to resolve when each of them have unique Id (and thus unstackable). It is also a way to protect from duping - stacks of items are easier to dupe and harder to trace.
So you’re telling me that we have unique id’s on each scroll?
I highly doubt it, and even if so, stacks could still be possible, you just need to handle it as a stack of id’s:
These kind of operations would make framework for a nice system which keeps track of items in a way that you can find out the character that dupes easily.
Not rocket science, imo.
There is absolutely no logic that says items can’t be stacked and still have unique IDs.
In fact, I would hope that every item in the game, stacked or otherwise, has a unique ID associated with it otherwise IMC is doing something very wrong.
Stackable items, especially consumable ones dont really need unique IDs at all. Thats additional calculation and storage space for server (you will have to store each item on server as separate object with unique properties rather than generic numeric ID for each type of item and an amount).
But it is a different story for cash shop items. So IMC’s implementation doesnt really surprise me.
You are conflating a UI design and back end design. Whether or not items have a unique ID has nothing to do with whether or not you allow them to stack.
[quote=“nojustnotos, post:7, topic:129127”]
Whether or not items have a unique ID has nothing to do with whether or not you allow them to stack.
[/quote]actually it has a lot to do with UID and/or unique properties those items might have (date of purchase, account/characterID that purchased it etc.), because it completely changes the way you store them in DB and consequently the way you represent them using game UI (a.k.a Inventory).
If you can answer the question why equipment items are not usually stacked then you can use the very same answer for current situation.
Yes I get that.
No. This statement is completely false. You can easily, EASILY stack items with unique ID. There’s no law or rule that says the UI has to be a perfect reflection of the database. That’s a ridiculous assertion that is almost never the case in the real world based on my years of experience as a professional software engineer.
I mean, look at the screenshot I showed you for crying out loud. The UI got data saying that I have 8 dungeon reset scrolls. Now they have two choices. Loop through the list of scrolls and display them one by one, OR display 1 scroll with the number 8 on top of it. This has nothing to do with the database, unique IDs or the backend. Stop trying to make this more complicated than it is.
Are they tradeable? This could explain it – they don’t want people to sell stcks of them in the market.
Now this is a legit concern. Possibly whether or not something is stackable determines how many you can post in a single market transaction and they don’t want multiple dungeon scrolls/XP tomes sold at once.
I’m not sure why they wouldn’t want that, but if that’s the case, fair enough.
It’s a disgusting solution for a legit problem. There’s input validation to prevent people from selling actual stacks in the market.
It’s the same principle that doesn’t let you sell at prices higher than the maximum or lower than the minimum.
True but it’s just speculation.
Dude, did you even read my post?
A Stack is just a logic representation of something, it can be a list of ID’s since it’s its only unique property ad it’s the only requirement to track premium items.
Equipment, in the other hand, could be stacked too, but then, finding out your preferred piece of equipment would be an unnecesary nuisance.