Tree of Savior Forum

Potential and Upgrade Questions

Couple of quick questions.

What is the drawback of having an equipment that has a potential of 0?

You can’t trade it anymore? Do you loose the item?

Also, how do you upgrade item? I searched and read about using an anvil. And you smack it. Is there a pattern? How do you fail and succeed?

Thanks in advance.

The potential of an item decreases by player trading, adding sockets, equipping magic amulets or failing an enhancement.

  1. When you have an item with 0 potential, it becomes untradeable and it cannot be enhanced. You can still use it.

  2. Upgrading an item is very simple. You purchase the Anvil item from the merchant NPC. Right-click it in your inventory, then you will choose your target item. Click on the button to start with the enhancement.
    After this, an anvil will appear on the ground and you have to smack it with a basic attack (or skills) a couple of times to enhance it. That’s it. Upgrading will cost you money, and it becomes gradually expensive the higher your enhance level becomes.

The first five levels are 100% for weapons and for accessories it is the first three levels if I’m correct, but after that it has a chance of failing. You will receive a special effect on your weapon if you can get it to +15.

Also, when enhancing weapons past a certain level, if it fails, the potential of that item will decrease by 1.
When the potential falls below 0, the item will be destroyed.

Hope this is clear for you now. :smile:

8 Likes

When a eq fall to 0/4 potential, it is destroyed.
To upgrade your eq, you have to hit an anvil (you have to spend some money: ~2000 to +1, ~4200 to +2 etc…) it have a risk that it will fail above +5, when it fails, the upgrade decrease by -1.

So 0 potential means you can’t use it anymore?

Also, so upgrade is RNG after 5? I read somewhere that player still can control it?

As far as I know you can use an item with 0 potential.

This is the succes rate for items up to +15

Price and Buff will be different depending on the item.

6 Likes

Thank you all for the post. Though I’m still a little confused.

Is it then optimal to fully upgrade an item and leave it at 0 potential. Or do you not want to do that and let say you are upgrading and you had several fail and you have 1 potential left, do you want to leave it then or keep going?

Meanwhile, so pass +5 upgrade it is all about RNG? There 0 control over it by players? That’s sad to hear. RNG is not pleasant in games.

It’ll only get to 0 potential if you fail a lot but that part depends on you, you might want to leave it at 1 so you can sell it later, who knows.

I don’t know about you, but those upgrade rates are extremely good, I’ve played games where +8 is less than a 5% succes rate.

I’d rather lose my items if that means we’ll have no protection scrolls. It’s a beta so who knows what might change.

If you fail to upgrade it’ll reset back to +0 and decrease 1 potential.
So far I’ve play at 0 potential still equip able but you can’t trade, upgrade or do anything that’ll decrease potential.

Ouch… so a +14 Weapon, on upgrading to +15 but fail, it will become +0 Weapon. Correct?
That hurts…

Damn, this “potential” thing on items sounds like some shady soulbinding system. I was really wishing that this game wouldn’t be plagued by it. That’s really a letdown for me :frowning:

It is important to have some kind of soul bound system. Without some form of soul binding you will end up with server item creep, which will make it harder for new players to compete. It will also make farming for lower end mobs obsolete (bad for newbies again).

Potential system gets rid of items in the market after the items potential drops to 0. This will limit item inflation and maintain the demand for items with potential (trade-able powerful items).

The potential system in ToS (imho) is very well implemented soul bound system.

4 Likes

Well, to be fair RO never had any sort of soulbinding and it worked wonders, mostly because of the upgrade system breaking the items. New players were also able to participate actively in the economy in some way, because high level players needed items from low level areas, such as cards, slotted gear, etc… I’m not gonna complain that this will mess up the game for me because I haven’t played it yet and that wouldn’t be fair, however I’ve found some stuff that made me frown upon this game, like this Potential system and the instanced dungeons. My hype just went down a little bit.

Just saying I saw a video recently and you can equip items with 0 potential and it do not go to +0 if you fail anymore, it goes down 1 ( +8 weapon fail goes to +7) and if you fail to enchant the item with 0 potential the item will be destroyed.

the video (you guys probably can’t understand the language but he shows it very well).

edit: I forgot to say that it loses potentials only on fail.

3 Likes

Woodynut.

Woodynut, please.

Old RO had a major problem with +10 items never going away. Eventually you could just trade an entire set of high end equip for another high end. The demand for items eventually diminishes when the population stabilizes. Items only went out of circulation when people with high end equipment quitting and making the account inactive.

The result is many niche and low end items became completely worthless. Demand drops off and economy stalls.

Potential system is a generous soul bound, as you can trade it a few times before it becomes permanently soul bound. This keeps the demand for items high and a newbie will still be able to sell their newly dropped item (full potential) for good price.

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Yea I just try it and recently one are like what @dandan said.
I think it’s pretty better than reset back +0. Really frustrated when that happen back then almost as if a nightmare when get it up to high +. :sleepy:

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That’s true with +10 items, however I always felt that even in a big server (before those enriched oridecon crap) it was really rare to come across a +10 item. I think that even though the problem you described was true, it was a small price to pay for the freedom everyone had in-game regarding their items. I guess my main problem with this Potential system penalty is not being able to properly lend and borrow items from friends. At least for me that was a big thing on RO.

Currently, if you fail enhancing a weapon, you only lose one upgrade level. I’m not sure when this change was made, but I like it a lot.

So if you upgrade from +7 to +8, and fail, your weapon will lose 1 potential and go down to +6.

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Borrowing items will not be possible. Transferring items between your own characters will likely not be possible too.

However, I wouldn’t miss either of those. It will require each character you play to be fully invested, driving in game economy and extending playability.

Man I kinda hate it that way specially when I watched a vid of someone doing a test on upgrading by practically just spending all his in-game money in upgrading, miserably failing around +9 and getting the item broken (even tho it’s just trash item)

Was it not possible to transfer your items from character to character through the storage? I had no idea cause I never tried in iCBT1 haha