Hello team IMC. Well, I’m here to provide one of the ideas I’ve had … if this will be well received I do not know, but what it’s worth and the intention to help.
My idea revolves around the system durability of the items, as many still have difficulties enchanting various items (me for example), I thought of creating a new system to recover that lost durability … at least until a certain point and with restrictions.
Example:
An item with enchantment +0 to +20 and with transcendent above stage 6 and potential 0, some point of durability could be recovered with the same item under zero conditions.
1- One-hand sword +10 tran 7 potential 0
2- One-hand sword +0 Comments Email form tran 0 potencial full
Using only one item as a sacrifice the restored potential would be 1 but using 2 items the restored potential could range from 1 or 2, but using 3 or more items would have a minimum number to restore.
Example 2:
1 sacrifice item = 1 potential
2 items of sacrifice = 1 - 2 potentials
3 items of sacrifice = 2 - 3 potentials
Thus items under the +20 enchantment could be restored with their due “copies” thus making a turnover of items.
This form of restoration in the case would work only in items below the +20 and with transcendent 6 or more together of a rate for the due repair varying among the rarities of the items.
Well, that and the idea I had to try to help in the game … I hope I have helped