Tree of Savior Forum

Pondering about the new Pally 3 "changes on barrier"

Hello guys,

The patch announced a long time ago on KTOS made me thought about my old pally 3 sleeping in my lodge for nearly 6 months.

With the change on barrier, I thought about new perspectives and builds but i’m still not able to choose.

New attribute :

  • When a party member inside [Barrier] get attacked,paladin will receive damage instead.
  • When Paladin is in [Barrier], Paladin’s Physical Defense increases by 4% per attribute level.

Added to:

  • While inside [Barrier], damage received from missile or force attacks decreases by 30%

This attributes is able to make a “comfy” zone for your party members where all the damages taken are transferred to the paladin.
As a reminder, the barrier also empower the MDEF on the players standing in the zone.

It gives a new perspective to the paladin, it could be the party tank in a restricted area without having the necessity to generate threat to keep the damages on him. A good coordination with the party members is needed to make it works properly but can be really powerful.
The rest of the paladin kit is going in the same direction with resist energy giving further bulk possibilities (ignore elemental damage with a fair % chance).
Restoration will be buffed in the same time (+300 hp recovery +20/lvl)

The first build I thought about was a perfect meatshield without any other utility that being the damage sponge. You’ll be aiming at full CON and defenses in general. You won’t be able to buff or deal any damage.

“Super” meat boy :satisfaction:

This build base is C2/X/Pal3/Kabbalist 2:

Why Kabbalist 2?

You have access to Ein sof for 53 seconds over a 60 sec cd giving you a nice +220% HP. With a CON build you will reach easily 250K HP, rendering your friend in the barrier area nearly immortal.
At Kabbalist 3, your life pool will continue to grow and you’ll have Ein sof with 100% uptime.

Ein sof attribute also empowers your healing capability, giving at least 10% of your HP per Heal tile (each Heal overheat can give you all your life back).

  • While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles.

Concerning the rest of the points, I thought RoSF could fit in the theme but I don’t even know if it is worthy or not.

X filer could be either Cleric 3 or Priest 1. Priest 1 gives access to Resurrection. Cleric 3 is for a better safety zone and more healing power.

The second build is a more balanced build with survivability and offense: It is still aiming on a full CON.

Span… Good old inquisition :heeey:

Cleric and Priest 2 gives access to good healing and Revive, that enables more margin of error.

With a good weapon, this build is able to ditch some decent burst damages with the combo Conversion + God smash + Smite. Wheel is still a good utility spell for Aoe and Malleus is a good buff to add damages.

I thought about a third option, which seems difficult to pull out:

Disclaimer: This build might be an utter failure. Hey you have been warned :haha:

It is aiming on full SPR and enchanter enchantment converting (5%SPR into CON)*3. High end gear might be required to pull it off. Skully is definitely a BIS.

The Faithfull believer :prince:

The idea is coming from the new buff applied to stoneskin:

  • Stone Skin ‘Decreases damage received’ also decrease magic damage

Depending on the coding, if it is the same as the Guardian saint attribute, the reduction will be applied twice.

Within the Barrier the Capella is protected, and you receives Blessing + Stone skin 100% uptime.
You still have access to Revive and Mass heal to keep you alive. You Mdef will skyrocket.

High risk high reward build, you lock in the buffer and a potential tank. Similar in spirit to the GW1 cleric, low life count but high resistances.

A potential change might be applied, focusing on CON too with the following changes:

Sorry I don’t know how to bless people :tired:

Your blessing will be useless but an higher aspergillium might be better for farming. A high life pool and good damage mitigation (-20% damage, higher defenses coming from barrier and Resist energy for further mitigation).

In the end, I’m more or less leading for the Pally inquisitor (I already have the chassis) because it seems more polyvalent (hey you don’t play a dead weight) than the Kabbalist version but the latter might become gamebreaking (over 200K HP seems cool).

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I think this worth a consideration at least.
My paladin is currently on long hibernation with all his status points unused after I used stat reset potion.

The initial build is Cleric 2-Priest-Paladin 3-Kabbalist-Inquisitor.
Full STR.

Sort of a mix of your first and 2nd build.

Right now I am toying with putting stats into CON.
But maybe I will wait until Rank 9 and see how the wind goes.

How about… focusing on invincibility skills like druid’s Sterea Troft instad?

Cleric3 for more SZ Blocks, paladin c3 and then druid2?
or Cleric2 Diev3 Pal3 (more cd on ausrine, but laima helps to reduce all skill’s cooldown, including SZ)

Monk c3’s Golden Bell Shield ()does it work exactly like the mob @ 110 dungeon? seems like a nice channeling for this paladin tank build… but currently lacking the ranks to attain both monkc3 and paladin c3

omg, why, just why did you build that Kabbalist like that?
Merkabah is one of the best protective skills at Kabbalist C2.

It gives you ~22-25 seconds partial protection from magic attacks (Divine Protection attribute, currently the effect is bugged on iTOS though and the devs/staffs are seemingly ignoring that fact), another magic defence boost (up to 10%) for the same amount of time (works together greatly with Paladins Barrier, as people are standing close to each other) and a 10% damage boost (this is one of the best effects, you get an additional hit for everything when attacking near the chariots, and the important thing to note is that additional damage like Blessing,Sacrament,Enchant Lightning,etc. are added on top so you can deal tons of additional damage with multihitting skills; Fletchers, Priests, Elementalists, etc. will love you for this boost).

Note that because of the cooldown time and duration, you can easily rotate this with Safety Zone for maximum protection.

Also note that getting no Notarikon will literally F^(& you up, because the calculation of numbers depends on the enemies names, resulting in different results for Notarikon and Gematria. So, when Gematria calculates low numbers like 0,1,2 chances are high that Notarikon will calculate a higher number.

Also note that Kabbalist C2 features a Class attribute that increase the number of targets affected with Gematria&Notarikon, resulting in level 1 of each skill already affecting 4 targets.
That said, Double Chances AoE is so small (even post buff) that you can hardly affect more than 5 targets at once, so having a higher level than 2 or 3 on Gematria and Notarikon is useless (both of them also have a small AoE, so it’s hard to affect more targets with them,too); if you want more targets affected, just wait the 10 seconds CD and cast again on the remaining mobs.

Last but not least: Drop Smite to level 5. The damage is so poor that getting level 15 will only drain your SP for nothing. Better get Restoration to 15 and buy some level 5-10 Aukuras scrolls. When in ET or against WB, just drop the Aukuras inside your Barrier and feel the heavy 900 HP regeneration boost (level 16 Restoration with 50% boost attribute) every 10 seconds.

Really excited about the new paladin changes.
The new circle 3 attribute shield block should work nicely with Barrier’s attribute.

Thinking to scrap skill points that I put in Resist Elements to the 2 new skills Sanctuary and (maybe) Demolition too.

Also putting stats to CON seem more feasible now. I wonder how effective it would be in PvP.