well for Fletcher items they are untradable
so I donāt think Varnalesa will be tradable via team storage.
Yes Max 8% per card? or does it not stack
Besides krivis melstis buff extension, other classes could help glass mole proc too.
I remember chrono pass will reduce item CD too. Diev statue cd reduction will only affect skills, if I remember correctly.
@unicorntheshiny Tomb lord card = Max 1% per card. 8 card => +8%.
So if you have 8 tomb lord how does it calculate to?
itās only 1% per card, regardless of star.
I see , then itās pretty much will lose out in overall then
The description is misleading. Itās 1% per card regardless, but they did not define which card. IMC plesae -_-⦠so capped at 8% for 8 card (since its 1% each card mehā¦)
Then i donāt see how glass mole will be losing to constant 8% damage with 80% damage over 27% up time @_@ā¦
I can confirm this. The chrono I party with can reduce the CD on my pots
Nope MA doesnāt work like I thought It would /w Glass Mole.
R.I.P.
that sounds bad.
yes itsās untradeable puke
There seem to be a few misconceptions about glass mole effect.
- Duration is 6 seconds, not 4. Chapparition cards are the 4s ones.
- Varnalessa does work (15s CD, but it is shared with SP pot CD).
- There are in fact other potions/items that trigger the effect and some of them even have a separate CD from that of SP potions/Varnalesa allowing you to double dip. Iāll just say you get one of them from Uphill.
- Pass does work on consumable CD (though this is no longer possible in ktos).
Can I also add if you donāt mind, not actually a misconception but a finding
- Melstis works on Glassmole.
Oh god. @_@ slurp //20 char
Werewolf cards with level 5 Sneak Hit give what, 7% crit? Thatās stupid good, more than four times what you get from Ellaganos, almost enough to recommend Rogue 1 over Archer 2. Quick look at the numbers, 7% chance to do 50% more damage averages out to 3.5% damage increase, while 4 seconds out of 15 with 10% increased damage (assuming you burn varnalesaās on cooldown instead of saving for burst) is only what, 2.67%? Not to mention that Werewolf cards let you get closer to the dream (100% crit chance with 0 points in dex). Unless Iām missing something, Werewolf cards are absolutely the way to go, assuming you have the right classes. Iām certainly going to use it on my SR.
And on my Musketeer, which is sadly A2 instead of R1, Iām probably going to go with a mix of Ellaganos and Minotaur. The consumption rate to keep the Glass Mole damage going bothers me, I have other things to do than spend hours farming for Varnalesa (like farming silver to reroll Saalus cubes).
I think glass mole will still be the best option for damage since itās bringjng another multiplier to the table.
Werewolf makes crit easier to access, and in exchange we receive an additive bonus (from more STR which is actually Total STR * crit + total STR which is like 2.5 attack for one STR which can easily become 5 with max enhance and in snipeās case (w/ max enhance) 20 damage for one str and so on) aka werewolf is great.
(instead of that bs 300 str = 300 more damage some people spout or similar which is acutally more closer to 200 stats into str but whatever).
Glass mole still has access to crit, albeit harder to max, and a little less STR, but it is also multplied by those sources. Another thing glass mole has over werewolf is that it scales with player growth. Higher STR, transendence, and/or weapon enhancement value (anvil/grind whatever you wanna call it) results in a higher % gain.
Ellaganos is, well, making stat allocation easier.
Well, my opinion is heavily skewed to having cards not being a mandatory thing to have for stats we can already get from gear. I see it as an additional source for offensive/defensive gains instead of having it making up the stats that are lacking.
Ellaganous excels on Dex Swordies since they donāt have such thing convenient as Swift Step.
Tbh, as a pro-Dex supporter, I can only see Str as a mean to get Block penetration. At least Archer builds can go hybrid and still manage to reach 100% crit rate
STR scales bad with gear progression.
STR scales well when one can get to 100% crit rate.
8 werewolf cards is the same a 56% crit chance. It is a 0,8 times 0,7. One still has to work to get the other 44%.
and what ?? stacked or not stacked ? can i buy 8 card and have 80% on boss ?
skip whole topic discussion
sooooooooo
You are more then 8 years old and you really compare additive effect (+1 additive effect) with multiplicator effect?
You deserve the huehuehue meta 
