- 236 (Default max) - with the UI on, there’s not a lot of space to watch and be aware of your surroundings
- 275 - miles better than the default; may still feel a bit too close for some
- 300 - appears to be the best in terms of optimally utilizing draw distance both horizontally and vertically; just enough for monsters, players and objects to not pop-out from nowhere horizontally
- 325 - appears to be the best in terms of maximizing draw distance; just enough for monsters, players and objects to not pop-out of nowhere vertically, but horizontally you will notice “delay” (they won’t appear until they enter the draw distance radius)
0 voters
NOTE: Sample screenshots of the zoom levels are linked in the numbers below (sorry, can’t edit the poll itself).
- 236 (Default max) - with the UI on, there’s not a lot of space to watch and be aware of your surroundings
- 275 - miles better than the default; may still feel a bit too close for some
- 300 - appears to be the best in terms of optimally utilizing draw distance both horizontally and vertically; just enough for monsters, players and objects to not pop-out from nowhere horizontally
- 325 - appears to be the best in terms of maximizing draw distance; just enough for monsters, players and objects to not pop-out of nowhere vertically, but horizontally you will notice “delay” (they won’t appear until they enter the draw distance radius)
##OP’s Notes
The “legality” of using zoom addons/mods have already been discussed in a lot of other threads so let’s not make this the same.
Having heard the opinions from both sides of the fence, I think we can agree that one of the ways for this to be fair to everyone is for IMC themselves to increase the max zoom-out level to cater both those who likes it for QoL and those who thinks it’s unfair for players who don’t use zoom addons/mods.
##Glossary
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UI - user interface (e.g. skill/item slot bars, chat box, basic player info/status, mini-map, etc.
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Draw distance - also known as render distance or view distance, is a computer graphics term, defined as the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.
