Tree of Savior Forum

[POLL] If IMC were to change it, which MAX ZOOM LEVEL would you prefer?

  • 236 (Default max) - with the UI on, there’s not a lot of space to watch and be aware of your surroundings
  • 275 - miles better than the default; may still feel a bit too close for some
  • 300 - appears to be the best in terms of optimally utilizing draw distance both horizontally and vertically; just enough for monsters, players and objects to not pop-out from nowhere horizontally
  • 325 - appears to be the best in terms of maximizing draw distance; just enough for monsters, players and objects to not pop-out of nowhere vertically, but horizontally you will notice “delay” (they won’t appear until they enter the draw distance radius)

0 voters

NOTE: Sample screenshots of the zoom levels are linked in the numbers below (sorry, can’t edit the poll itself).

  • 236 (Default max) - with the UI on, there’s not a lot of space to watch and be aware of your surroundings
  • 275 - miles better than the default; may still feel a bit too close for some
  • 300 - appears to be the best in terms of optimally utilizing draw distance both horizontally and vertically; just enough for monsters, players and objects to not pop-out from nowhere horizontally
  • 325 - appears to be the best in terms of maximizing draw distance; just enough for monsters, players and objects to not pop-out of nowhere vertically, but horizontally you will notice “delay” (they won’t appear until they enter the draw distance radius)

##OP’s Notes

The “legality” of using zoom addons/mods have already been discussed in a lot of other threads so let’s not make this the same.

Having heard the opinions from both sides of the fence, I think we can agree that one of the ways for this to be fair to everyone is for IMC themselves to increase the max zoom-out level to cater both those who likes it for QoL and those who thinks it’s unfair for players who don’t use zoom addons/mods.

##Glossary

  • UI - user interface (e.g. skill/item slot bars, chat box, basic player info/status, mini-map, etc.

  • Draw distance - also known as render distance or view distance, is a computer graphics term, defined as the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.

zoom is dependent of locations and some places might be better with less or more zoom than others…

Hence “max”. hehe /20charsssssss

I generally use 300. Not so far back that the animation begins to look “slower”, such as running speed, and rarely will anything obstruct your view. It’s just enough to see monsters are in the area before they auto target you. I also like rotation 45 28, but once in a while a map just won’t cooperate with it.

2 Likes

hence what if I want less…

then again, I would say my max is around 2500

but a better control over my zoom like the addon provide would be better than just up the number

I think we can always use the scroll wheel for that. IMC may need to adjust the zoom increments though.

Agree.

#300!!!
http://imgur.com/RyiPvL4

#huehuehue

300!

sparta ofcoz~

but my potato cant even play well at current view…

hrmmm…

min 300 for 1920 screen would look nice

Talking about zoom i’m thinking zoom in first.
is thread is so disappointed.

1 Like

Changing the max is quick and easy, so it could actually get done this year, but ideally, they should add a telescope feature that lets you use extreme zooming (zooming in for closeups and out for panoramas) when you’re out of combat. When in combat, the only real problem is you have hardly any visibility below you and the hotbar stack is there too, so you have very little room to target enemies attacking from below.