Tree of Savior Forum

PLS Remove DPK...its hard to hell

thats another issue.

atleast u agree high spawn solve rank1 to rank7 problem, which is 70% if the game.

and if people can craft better equipment on rank7(due to high spawn), maybe, this will lessen rank8 content monster issue.

imc still fixing stat/equipment/class-skills/damage-mechanics…

tos probably be a totally new game when that changes come.

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You know… high spawn gives afk necros tons of positions they can infest…

huehuehue

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doesnt matter, coz theres a limit to how much they can kill compared to whats left over for others to kill

if the current situation is 100mobs, and necro able to kill 80 out of 100
raising spawn to 300 dont make necro killing 240 suddenly.

but u still have 60mobs or more remain for others to hunt, regardless of that necro thingy.

huehuehue

2 Likes

But then the necros will realize that the map can support more necros, so they make more accounts to cover the new spawn amount.

hue

how many account can u play?

doesnt make sense if one make 10 different steam account just to afk-necro coz trading silver/material/belongings is lel in TOS

also, its not the spawn fault if necro can afk, its the class itself and imc set the rules afk-necro is legal.

thats a different issue, yes related, but as far as dpk and item drop is concerned, afk-necro is for another topic.

huehuehue

I sincerely againts removing DPK. Percentage drop is a lot more harder than DPK, at least for DPK, the item do drop after a certain amount of kill reached.
It’s either increasing the spawn rate or lower the DPK required as spawn rate is too low.

Percentage is hell lot harder.

There is some good discussion in this topic if you want to read through it:

Sspawn rates should (generally) be increased to accommodate some of the already low drop rates or at the very least increase the drop rates, though a combination of both would be preferable.

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