Yea, depending on the item it would have to be sold at the mean price established by the market at the time. This means the item can’t be undersold or oversold.
As they mentioned in their annoucement, once the item has sold enough times they establish a mean-value and you can’t sell it for more or less.
Well it can actually if you read the prices on Temsus for example they typically sell for around 7k but you can price them up to 50k. That is over selling.
Anyone else think that delay with the AH kind of intelligent? You have to wait 2 days and if it was a RMT you could get just ban hammer anyone silly enough to buy silver in that time frame without the damage spreading to the economy.
That’s only if they catch such transactions and hopefully not false positives.
Of course there’s gonna be RMTs even with trade restriction and all. But by allowing silver trading the RMT situation is gonna be way worse than it is now. I’d rather prevent RMT now in the early stage, rather than finding a solution later when it is already out of hand.
These are players that are spending real money to buy gold. They’re going to have a token. Gold sellers will have their tokens, as part of their cost of business.
Once again since u didn’t seem to understand when i explained the temus example. You can post items at 500% of what they are worth on the ah as it is within the upper limits, so its easy to sell junk for those kinds of numbers.
I don’t get why your coming up with hypothetical defenses when they are obviously failing gold sellers are making a profit, some of them even have transaction history on their sites showing how much they sell.
I am not denying their existence. I don’t think that RMT will ever go away, but every inconvenience or step taken will hopefully reduce the money they make, which in turn will make TOS look less appealing to other games as well as any new game that comes out.
Eh, anything people have to pay for in a f2p game will make it unappealing. In the grand scheme of things, having to use the AH is not the end of the world.
In WoW I rarely did open trades, I mostly used the AH. The loot system was need over greed so it fit a bit better, but at least in TOS I know that when I kill a boss I am getting a cube, and from there it is open to chance.
I actually kinda prefer the cube drop to WoW’s model, since with WoW there may have been someone else or multiple people who wanted a drop and you had to roll for it. Here, everyone gets a cube and everyone gets a chance.
Also, you are going to want the token for all the other things it offers. All that needs to happen is a slight price reduction.
I’ve played EVE online for a long time. And often refer to that game in any game-related discussions. That’s a great game, I bet everyone heard of it at some point. And what does make that game so great? Trade and craft. Absolutely free, opened and self-regulated market. Where everything can be sold and everything can be crafted. So, tell me why EVE have no problems with RMT? I mean, of course there is RMT, like in any other game. But, look, in-game economy is the main part of that game. It’s, in fact, the most advanced in-game economy ever. So why RMT is not impacting such an opened ecosystem?
I mean, you are saying, that free trade will kill economy. Somehow. Well, it won’t. See the example above.
P.C.: I hope no one wil take it as advertisement, because it’s a completely different kind of game with completely different target audience.
i almost always deal through open trades and in this game i can’t and it chaps me. im okay with paying for trading i just wish trading wasnt restricted the way it is.
I’m not such a great game analyst, but there a some key features I can guess.
There is a legal way to buy in-game currency for bucks. It’s not a direct conversion, it looks just as our tokens. Some item bought for real money that can prolong your subscription.
People are banned for buying stuff illegally. Not everyone is caught. But even assumption of being caught and loose everything stops many people of buying stuff illegally.
There is nothing you can’t buy for ingame currency. Nothing you can’t find in the market. And I mean it. There is not a single “account-bound” or “untradeable” item in entire universe. You can buy and resell all the stuаf unlimitedly.
Everything is consumable. Even your ship. You can loose it, with all it’s modules and cargo, and will have to buy and fit new one.
Combining 1 and 3, you have literally no interest in buying something illegally, and 2 kills every single sprout of such interest, event if it’ll be cheaper. And 4 gives a giant sink of in-game money, which counteracts inflation with incredible effectiveness (it even becomes deflation sometimes). So there is always some demand for everything. That demand depends on players behavior (global wars, confrontation between alliances, pirates activity). And demand controls prices and supply.
Actually, EVE economic is just as complicated as real life one. It’s living, it’s self regulated, it’s completely opened and unbounded.
You can buy character for bucks, ships for bucks, even capital class ships. So there is RMT. But EVE’s economy swallows it. And, actually, most of players prefer legal ways to get ingame currency, so RMT is almost extinct in the scale of entire game.
I can’t tell you how does they made such a powerful in-game economy, but it’s there. And I don’t really understend why can’t we have something like that in a fantasy game.
Thanks, I was always semi-curious about EVE but never bothered to try it. Heard it was a spreadsheet simulator.
I guess it helps that EVE has been out forever, so the devs are comfortable with flat-out banning players as well as botters. Most MMO devs don’t have the balls to do that, or at worst give you a slap on the wrist.
You don’t understand how RMT works. The price of their silver depends on their supply. People will ALWAYS be buying silver, but their prices will change depending on how easy it is to trade it or how much they have to sell. It will never be lessened. They will ALWAYS make money.
I do understand how RMT works, it is boringly simple. The idea is to make it as inconvenient as possible for both buyers and sellers, so buyers will instead just use tokens in the AH or the gold sellers find easier games to target.