Tree of Savior Forum

Please Keep 3 servers!

For a mmorpg it’s hard and by extension costly (since it will take lot of time).
IMO, in the end everyone (developers) ends up with the same conclusion, it’s not worth it.

It depends entirely on what type of database architecture they have, among many other factors if it would be costly/hard to do, and also what plans they have.

For all we know they might be wanting to do it so that you can purchase server transfers or offer such things for free, and handle it that way instead.

You can always melt down those bottles to make a bigger bottle.

Yes but there are always limits (being money or science/technology or other?).
And keep in mind we don’t know yet if the server/bottle is 1 liter and the active player population 3 liter.

IMO we’re already doing some amazing things, try to fit 10k+ people on a computer in the real world.

One server have the prons and cons, but if dont have lag ou issues and dont dc everytime i will like ;/

Be like Elsword and have 2791237912 channels.

That’s the point, finding that limit. After all, this is more or less a stress test. If it’s too much, they can just do a temporary maintenance during which they can move characters to a less congested server rather than trying to merge 3 if the game doesn’t turn out to be as big as it currently seems.

As for fitting 10K+ people in a single area, we can have channels, separate instances, blocks, etc that can divide the players without isolating them from one another like floors in a very large hotel with each floor being the exact same except you don’t need an elevator or staircase to move between them. You just jump.

Yes, the CBT will allow to find the limit.
But with a bit of experience in the domain you can evaluate and approximate a bit. And it’s better to have the game work at the start, instead of having all players not being able to play and mad. Then try to add 1 server (takes time) and next day see that it’s not enough. Then repeat the process for few days.

And in my half-experienced eyes 3 servers is most likely not enough…

See, i wouldnt mind one huge server, but can the game accommodate 150k people content wise? Im not sure… It didnt feel like that last CBT.

I say we start complaining until we confirm it’s actually impossible.
There is no need to resort to the worst option without confirmed that the best option is not viable.

Given the large amount of registrants, one server would most likely fry faster than fast food workers doing their job. Well, unless they have a big server, as big as google, powered by ARC reactor, then I could not foresee any problem. Sure one server is nice but are you sure you wanted to play with all the lags and server crash constantly? Given the server can’t take so much stress from the high amount of players.

Heck even the forum is getting slow-ish.

There’s a reason behind it, it’s called stress test.

How much can a server handle? That’s what’s next to figure out. Thus, one server only.

Its closed beta, stop stressing and do what you’re sent to do…test the game.

You could have cross server functions if your concerned about playing with people. Alot of games are doing this now.

additionally, there is some very negative people in here.

Just perspective, there was 12k people on the server. Do you know what its like being in a map with a thousand people? maybe more? I dont think people have much considered 1 server, with 150k people. Just sayin. 150k is a lot.

Automatic generated channels is a thing, you know?

Now the problem is that I heard that world bosses only spawn in channel 1, they have to fix that according to the amounts of people.

Maybe something like: “if there are more than 20 channels, world bosses will also spawn in channel 2”.

Of course, you can call it that way but how could we test if the lags were at its peak? Well unless you live next door to the server, that’s a bonus. Why would stress test one server when you can test all of three? Doesn’t that gives more satisfying result with the stress and the game reports? Cause I really don’t want to see some dumb rant thread about lagging since we have too much crap threads already.

In any case, all of these are just one thoughts. The rest is up to IMC.

Let them get mad. It’s not an official release and they can always extend the testing period if need be.

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Or we can be patient and let IMC do they’re thang :smiley:

Basically you are right, but I guess you didn’t understand me correctly.

The question is:How much can one server handle. The only way to figure this out is to fill it up with as much players as you can. The AWS (Amazon Web Services) Servers are extremely powerful and allow their customers to scale them according to their needs. They’ll scale it up and see what happens. If a machine can’t handle 100k players (split in xx amounts of channels), then it’s time to hook up another machine.