Tree of Savior Forum

Please don't listen to the casual players

Thanks for your input bro! o/

Hmm it took about 3 months to make an Level99 Hunter back in the days. Of really grinding 5 hours a day.With superior skill, an Priest Slave (Hrhr~ Take all my Loot! But slap me heals and buffs) and good equipment (you needed to farm beforehand).

On Ragnarok Online.

That was the epdiome of grind.

100 hours for level 100. Seems to be still ā€œtameā€.
If you count that about the same grind as to level 70 on a RO Archer. (About 5% of the overall Exp to Level99 …).

Normal gamers do about 1~3 hours daily. If they’re hooked on a game.
Some do 8 hours on weekends like me and barely game on weekdays.

And yes. I’m going to allnighter the realese day … didn’t get a key this time.
Couldn’t be ā€œunhealthyā€ … sniff …

Did someone note down the overall Exp values of each level?
I would love to calculate the formula behind that. It seems that it falls of at a certain point, just to raise ofer the last highest value. Then fall off again.

Old Ro1 grinding felt like im working for company :joy:…It Felt so painful to grind but at same time its was enjoyable… I dont want it back… I want balance grinding… Not too big exp rate or not low rate… Something between middle.

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Gear deficiency.

Hmm, I wonder why people don’t have gear…?

Is it…maybe…because they rushed for level and never bother finding better equipments?

My question to those stumped at 30 is what left them stumped?
Were they unable to kill enemies? If so, maybe it’s a good time to look into upgrading equipment/finding replacement gear.
Was it that they couldn’t find quests to do? Welcome to the tutorial of the rest of the game, it’s been a typical hand-holding clear quests for next level experience, but it’s time to graduate from school and in real world there’s no teacher to point out lessons for you.

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The gear for the game was not yet fleshed out. a gap from level 15 to level 40 hear isn’t really optimal.

I doubt that there wont be any item drops in that 15+40 Range …

I mean i saw some lets plays.
People using skills to kill 1 mob, even if it could AoE.
People not using skills at all.
People being still Archer with Base Level 21 and having an enternal Level15 Job. Level.
People going Ranger directly, just because Ranger is ā€œhotā€. (Seriuosly, Multishot and kneeling are OP. Go Archer>Archer>Archer then whatever you want …)
People not even skilling at all …
People Adding 1 point to all Stats, to balance them all out …

I only saw 1 guy doing the archer right from level 1 to 15.
And heck, he missed bow drops here and there. Which would have given him ample dps, before running to the auction house to buy a bow. That was in 30 seconds absulute as he finally picked one of these drops up.

I think the problem here isn’t Exp Rate, isn’t the grind.
But people still not knowing what to do, or atleast how to do it right.

I only saw 3 people stream that did mobbing … okay, some of them had so many people around that they needed to kill them fast. But 90% of the time the area was rather ā€œnormal or empty of other playersā€.

Mob things with auto atk, lure them together and AoE them for an Overkill= More Exp/ less Mana wasted.

This is how you generally grinded in RO too xD.

I fathom that i will probably solo till level 20, just to get a feel for it and farm a bit on my speed.
Then i will search for a party or better to say … an mob slaver.
Come on Shield Wizard … don’t be scared … go and mob me these 30 or so creatures! You can do it!

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ā€œCasualsā€ are the ones with jobs, and thus are the ones with money, not NEETs who can grind 14 hours a day.
Ultimately, IMC is a profit seeking company and they will eventually have to cater to ā€œcasualsā€.

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Which category was missing? The only one I can think of is the cloth/plate armor types (especially when Leather get Cafrisun set AND Vubbe’s Fighter Glove) but if I assumes pre lv-40 is more or less tutorial on various things of the game, it kinda make sense to want people to use one armor type and benefit from the mastery instead of wearing mish mash of many.

And this is a sort of hindsight thing, but as more people get higher level, the newbies will have easier time leveling simply because they can get items on the top-end of their level bracket from market.

For example, a new Highlander will be able to get maybe
http://www.tosbase.com/database/items/121114/ or http://www.tosbase.com/database/items/122101/ from the Mine
But if a new player start the game a few months in, chances are he/she can simply grab
http://www.tosbase.com/database/items/122102/ or http://www.tosbase.com/database/items/121115/ straight off the market (my highlander could get the superior flamberge for about 4000, a measly sum given the power gained)

Similar thing can repeat at lv 40, and with much bigger gap of power.
Early 40 weapon: http://www.tosbase.com/database/items/121104/
vs
Late http://www.tosbase.com/database/items/121107/

I know there will be. I’m just pointing out that the iCBT1 has not enabled them yet.

Throw that stereotype out the window, the world have changed.

Twitch exists.

People can now make stable income from playing games, either via streaming, recording for youtube or some other means (like esports)
The esport players would look no different than normal person either, since they need to stay healthy to give it full effort.

Also, just because someone have a job doesn’t mean they’ll be sure to buy something either.

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True. And hardcore people invest more time and money. Bad for you casuals.

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Harimaku the game’s actual rate is faster than Ro’s grindy rate… by ALOT… so i really don’t see why would you want an even faster rate.

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I didn’t play the cbt so I dont know much better than you guys. I heard from People that low level exp rate was same as high leveled characters and this game has like 500 max level??

Damn! I knew that… I always see max level players who have all of these beautiful cash shop costumes.

This claim is completely untrue and I don’t understand why people keep using this as if it holds any value. Please stop using this unless it’s going to be proven.

Usually, it’s a very small percentage of people who do not wish to invest a large amount of time in a game, who actually end up spending significant amounts for progress (These people tend to stand at top PVP or PVE ranking, and possess a large percentage of the community’s wealth). The rest of these people don’t spend any money, and very little, if anything, throughout their time with a particular game, as they do not feel as invested or take the game as seriously.

Likewise, a very small percentage of people who do spend a lot of time playing a specific game end up spending a significant amount for their progress (as they feel invested to maintain their place within the community). Aside from these people, the rest end up spending very little, if anything, because they feel they can accomplish whatever they need to with the amount of time available to them. However, these people tend to be more inclined to spend than their opposites as they are more invested.

This is how it’s always been, and almost all F2P games out there serve as evidence when taking their business model and community into account. In terms of profits, ā€œCasuals vs. Hardcoreā€ is a meaningless argument. If anything, ā€œCasualsā€, or individuals who have less time to allocate towards a game, are the group more prone to leaving a game in its earlier phases anyways.

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