I typically play Tank or Healers because they’re always in high demand, but you have the most fun with Deeps, so I wanted to try that first.
I understand that this will take an eternity to bring to a reality. I’m going for high DPS in the early, but the alchemist is too cool to pass up!
My stats are literally pure INT right now, as it should be. Campfires and Potions are my SPR. I’ve heard that the scaling for EQ is not great, but it seems that none of the starting wizard skills are amazing. I found that sleep is not a wide area CC, while lethargy is pretty good at bringing the fight under control (plus it affects bosses). The sure cast buff might be necessary sometimes, but I find I can nuke groups pretty well for now.
The Linker is wonderful. full build, no extra stat points. not terribly useful party chaining, incredibly important monster chaining +hangman’s noose
Ele is all about the damage. The attributes and skill will pile it on, and the two grand magics only have 5 pts each, which is nice. It’s a shame I can’t get Rain because…
Alchemy! Briquetting seems like a crap shoot, so it might be good sometimes, but not nearly enough. Build an item up 12%, then bring it right back to where you started with less potential.
Item awakening is the most amazing thing. That you ToS, for Disgaea item worlds. Thank you.
Magnum Opus is of course required, and gem Roasting is a nice cheap way to get the best out of slotted equipment. I figure the damage from combustion won’t really compare to my Ele skills, but I put a few points into dig to speed up resource gathering. Tincturing should allow some cool potions, but I haven’t found a list that shows what you can make at specific skill levels.