Tree of Savior Forum

Please, Criticize my build

Hello, Swordsman Senpais.

Please, comment on my build or my way of thinking about some skills and stuff.
Feel free to offer some ideas and opinions.

Please, take note that I am using barely logic in here because I still have no experience playing the game.

So here is my build:

I will be using Spear and Shield, and Cloth set.
As for stats, I don’t want to use some fixed ratio but I will invest in STR>CON>DEX>SPR manner. Explanation:
STR - higher damage, higher crit made by Finestra.
CON - higher HP, higher pdef.
DEX - just enough for accuracy.
SPR - higher mdef, higher mp

I think I wouldn’t have any problem on PvE with this build also.

I want to go this path because BAR got good [Strike] and [Slash] skills and HOP for the [Pierce] so I would still deal decent damage on GvG (if I could guess their equipment right) even if I’m missing on damage because of low level skills/ranks or if I build low STR high CON. Also, Most people say HOP is too good with high STR because Finestra make up for the crit rate and BAR is usually built with pure DEX so why not mix the two? I know it might be missing some damage but most of these skills got Overheat and low CD. Just remember the S on the DPS. If they can’t burst me down because I have mid to high CON, I could just spam them till they die right?

Tankiness:
• Shield
• Swashbuckling’s attribute
• Guardian’s attribute
• Finestra’s block rate
• CON
• SPR
• Cloth set.

Damage Output:
• Overheats + Low CDs
• STR
• SPR
• Finestra’s crit
• Different Damage Types.

Still not sure what should I take on rank 7.

Here are the explanation why I made this skill build:

Rank 1: SWO or nah.
Level 1 Thrust - leveling skill for early game.
Level 3 Bash - CC attribute.
Level 5 Gung Ho - situational swap with Guardian.
Level 5 Concentration - buff.
Level 1 Pain Barrier - to lessen the heartbreaks I’ll be having in the near future.

Rank 2: PEL - the only class that actually helps tanking.
Level 1 Umbo Blow - to save MP, I’ll be using this for the CC. I don’t really care about the damage.
Level 0 Rim Blow - to send a message to IMC because this skill sucks.
Level 5 Swash Buckling - to buckle some swash. main reason why I took PEL.
Level 1 Guardian - I know I could save more MP if I level this up but I think this skill goes down as you level it up.

Rank 3: HOP - easier leveling because of [Pierce] AA.
Level 1 Stabbing - for tanking purposes (attribute). I don’t actually understand why people max this skill. I think it is good at level 1 because it makes you attack faster but the damage doesn’t actually adds alot when leveling up and its only in PvE that you’re sure to hit it’s full potential.
Level 4 Pierce - good burst.
Level 5 Finestra - main reason why I took HOP.
Level 5 Synchro Thrusting - I’m open minded about this. I know this is arguable but I think this is better than leveling stabbing. This will be my main HOP skill.

Rank 4: HOP - easier leveling because of higher Finestra.
Level 7 Pierce - good burst.
Level 10 Finestra - Finestra actually stands for Fine Strategy.
Level 10 Synchro Thrusting - main HOP skill.
Level 1 Long Stride - another chance to get a girlfriend or a good escape when I enraged a girl.
Level 1 Spear Lunge - logic.

Rank 5: BAR - good skills.
Level 1 Embowel - escape mechanism for pvp.
Level 1 Stomping Kick - protecting purpose. Run > jump > stomp on those gangsta would give me a chance to get a girlfriend.
Level 5 Cleave - main BAR skill.
Level 5 Helm Chopper - main BAR skill.

Rank 6: BAR - good skills.
Level 10 Cleave - main BAR skill.
Level 10 Helm Chopper - main BAR skill
Level 3 Warcry - better than taking Frenzy, spare points.
Level 0 Frenzy - after thinking about it for some time, this sucks with Finestra.
Level 5 Seism - main BAR skill.

Yay builds to criticize.

OK so you want my opinion then i’ll give you MY opinion:

If I were you, I’d avoid taking low rank classes at high ranks (unless you have a REALLY good reason for it).

For example - Hoplite C2 at rank 4 is fine because that’s the lowest rank you need to unlock it. But taking hoplite C2 at rank 7 might be a bad idea.

Why? Well it’s simple. Skill damages are somewhat balanced around the minimum level you can get that skill. That means hoplite’s stabbing at skill level 5~10 might be good at rank 4 but not so good at rank 7. This rule applies to any offensive damaging skill but it depends if you’re talking about an utility skill (a buff or a good CC skill). Taking lower rank utility skills can be decent at higher ranks but even then you need to make sure to think twice about your options.

Now as for your options, and as I stated above, I would really try to avoid taking hoplite C2 at rank 7. Hoplite isn’t a CC heavy class and getting 5 more levels into finestra (and spear lunge) won’t just cut it to fill the position as a rank 7 class. I think you’d be gaining a lot more by choosing dragoon, for example.

I also noticed you took barbarian C1 (which is a rank 3 class) at rank 4. This means your skills are delayed by one rank (you could be dealing the damage of a lvl 10 cleave instead of a lvl 5, for example) and this will make you feel like your class is weaker when compared to the most obvious barb C2 choice at this rank. Barbarian is also not a CC-heavy class (seism and helm chopper can stun but they’re not amazing CC skills) so I would also recommend you to take a class of the belonging rank instead of the barbarian C1 at that point.

Of course, if you follow my logic, classes of the same rank will never fit in together (like hoplite & barbarian, highlander & peltasta, cataphract & rodelero, etc), but like I said before, you only build odd class combos like those when you are taking mostly utility skills and not really focusing on the offensive damaging skills themselves. If you do make a combo like that, be prepared to deal less DPS than another class of the belonging rank you could’ve taken instead (but you’re obviously doing it for the utility and not the dmg).

Remember the hoplite “utility” skills you are taking (finestra and spear lunge) are mostly oriented towards dealing damage and not increasing your survivability by any means (such as providing defensive buffs or doing CC) so they can be considered poor in the “utility” aspect of it (they are mostly for dealing damage and not real utility). They do still scale better to later game content than other purely damaging skills, however (like stabbing or pierce).

So yeah, as for hoplite & barbarian, I would recommend you either focusing on one or another. But of course, you can always go be a rebel and do whatever you want.

EDIT: Also on a note, I’d like to mention that stabbing is considered very good because of the amounts of hits you can do with it. Even if the attack scales badly with skill levels, you are gaining that atk per hit you deal during stabbing. I honestly have no idea how many hits it can do (I’ve never counted) but I’m going to guess around 15. And getting +20 dmg (one more skill level) on a skill that deals 15 hits is somewhere around +300 dmg (tho i’m not considering enemy defense). I consider stabbing better than syncho thrust, but syncho is also a great underrated skill.

EDIT2: On a second sidenote, I’m not sure if frenzy works with stabbing. But I think it probably does since frenzy works with doppel’s cyclone (adding frenzy extra dmg per cyclone hit) and their mechanics are somewhat similar. Frenzy 5 without the barbarian C3 attribute is very lackluster tho and you’ll be only using it for boss fights (but even if you accidentally hit a boss trap those stacks will just poof).

Youre not exactly right. You cant arbitrarily say lower rank skills are weaker just because they scale with less damage per level of skill. Even more if were talking about stabbing, its in the top damage wise for a reason.

As far as I can see the build goes up to rank 6 too.

There are many plus sides to this sort of build, and one really important one is less silver to level up damage attributes, as they scale with what rank is first available at. Most of his hoplite and barb skills would be therefore placed in circle 3 price range with some in circle 4.

However, I disagree on one thing in the build - and it is the reason I didnt do a similar one. I personally think that if you take barb, you should take it to circle 3 - unless they introduce ktos changes then I can see merit in going just one rank of barb. Frankly Id consider making a new character if those changes come here.

At that point, rank 6 and 7 could buff your build better if you had 3 of either of those. Rank 6 doppel into rank 7 shinobi for a hoplite would mean some amazing pierce damage with spear lunge.

If you end up making this build though then update this topic, I was interested in something similar myself so Id like to hear about your progress ^^ good luck!

@mrshadowccg

I wouldn’t actually take HOP C2 at Rank 7 but at Rank 6 (EDIT: Rank 4)

Most people said that [Pierce] is good to most monsters so I would take HOP C2 at rank 4 instead of BAR C1 for easier leveling. But the point is still there that I shouldn’t take BAR C1 on Rank 5 and BAR C2 on Rank 6. I really want the BAR skills because it has 2 overcharge each, can synergize with each other well, and has low cooldowns. I’m sorry but I’m still not sure whether to drop it or not.

I’d go with Frenzy over Warcry then. I don’t really like warcry but I thought it was better than Frenzy. I’d just clear the mobs of the boss first before using it maybe. I wouldn’t really care about it after the stabbing runs out.

@lajkonikes

Why? The only reason I could think of wanting BAR C3 is the Frenzy Attribute and I personally don’t like that skill. I would like to know your reason. I might add BAR C3 on my choices for Rank 7.

I’ll make sure to tell you if I would do the HOPBAR thing or people would actually convince me not to. For now, I’m still waiting for the F2P so… See you in a long time :smile:

Even though I do prefer Frenzy over Warcry, you have to take in consideration that those skills are used for completely different situations.

Don’t forget that Warcry give you a boost in damage by the amount you reduced armor (and +30 with attribute). At Barb C3 you get an attribute that makes Warcry work with up to 10 mobs. It can instantly give you +330 damage in each hit you make, that’s a lot.

Its because I took pounce when everyone was saying it sucks and in my eyes it is by far the strongest barbarian skill. Also, frenzy without the attribute is pretty damn bad. Same with warcry, it gets a huge bonus circle 3.

Id say if you want a hoplite, I personally would make that into a doppel/ shinobi. Or if you really want both Id take hop2 barb1 dop1 shinobi. Why? Cause the stun is nice regardless from barb and if ktos buffs carry over you will be able to give that cyclone +50% damage.

I think you want the best of both worlds but in my opinion even though both hoplite and barb are great classes - the combination pales in comparison to a solid pure barb or a solid pure hop build. I might be wrong and I’m eager to be proven wrong too :grin:

Edit:again if changes carry over hop 2 barb 1 doppel 1 shinobi would be amazing.

Edit2: basically the three strongest skills as a swordsman are stabbing, cyclone and throw kunai - in no particular order. I’ll add pounce to that, but opinions may differ ( mostly opinions of people that cant hold a button And position themselves at the same time ). Cyclone and pouncing right now can only be directly buffed by fencer. In ktos, barb also has the ability to do so. When it comes to stabbing and throw kunai - thats buffed by spear lunge and when it comes to throw kunai by bunshin mostly. Then you have doppel that boosts your physical base damage by 50%. That works on things like warcry, frenzy, gung ho - as they buff your natural phys attack. Im barb 3 and will be going doppel into shinobi. As you can see - I miss a lot of slash damage synergy. I do that because my damage will still be high with dop 1 being there and I want shinobi for the pvp aspect of the game. Its pretty damn strong for that.

Id say try to build so you get the most synergy. There is merit to going hop 2 barb 3 because you have 2 out of 4 ( in my humble opinion ) best swordie skills, and if you build it buff heavy it will have awesome damage. If you end up taking doppel rank 8 that damage will further skyrocket. We dont know when that comes and what comes with it though. You might need to take the new rank 8 class cause it would be too awesome to pass. Thats exactly why creating a build for now is pretty damn pointless imo, game is built to go until lvl 500( some people say 600 but naah, pretty sure itll be 500 ). But hey, what is available now can be very strong too so have fun building something unique :wink:

Go rank 7 yolo dragoon

@lalakoboldslayer1

Now that I rethink about it, I would go back on taking Warcry than Frenzy. but I’m not yet sure If I would actually go BAR C3. Even if I went BAR C3
I don’t think I’d level Warcry. The main reason I put some SP on Warcry/Frenzy is that I have some spare.

@lajkonikes

I understand why you like pounce. The only downside I could think of is that 82s CD.

If this is the case, should I go HOP>BAR>BAR>BAR>SHI to get all 4? The Kunai is seriously so good but the Bunshin no Jutsu would make me more like a glass cannon build and I don’t like that. Adding more glass cannon with DOP’s Deeds of Valor if I take one. On my defense, I know that barbarian doesn’t really help me tank but atleast it doesn’t trade my tankiness to more damage.

I guess the hype of waiting the F2P pushed me on trying builds :smile: I’d be thinking about it when I’m playing already but thinking about it right now might save me some play time.

@CocoUponu

But Why?

Best synergy with hoplite and barbarian and do good damage, i suggest hop 2 barb 2 doppel For cyclone and dov and dragoon. U can go also cata o shinobi but i think doppel and dragoon are better, but just go what u think Will be most fun and yolo.

@CocoUponu

DOP is in my Rank 7 choices, but I won’t take point to Deeds of Valor since it would reduce my Tankiness.