Is it lame? What would you change?
Thanks for your help!
here’s the link.
monk
Monstrance lv1 is as good as lv 5, Aukuras and Zalciai at lv5 is not that effective especially at high level monsters, I would swap Krivis for another Priest Circle,
If your taking priest 2, Blessing lv3 is enough and max out its attributes, Resurection, Mass Heal, Revive all Max
or You max swap Both Priest Circles for 2 Diev Circles
with Diev you are getting two offensive skills Carve and Carve Owl, Goddess of Laima is Good at Lv5
For Monk
Iron skin - the cooldown in this skill is what causes other monk players to never mention this skill, 100 sec is just too damn long, can’t block magic, can’t move, safety zone is much more usefull
God Finger Flick - This is a terrible skill, I thought people are exagerating when they said this skill is useless. Very short targeting range, weak damage, no status effect like knife hand and palm strike - poor targeting mechanism, slow animation… and finaly, It does not work on bosses!!
No Energy Blast? - Get it! Max it! this is the reason you went monk, ranged AoE holy damage that scales with your Physical Attack
No Double Punch? - Remove the points from Iron skin and God Finger Flick and dump them to Double Punch, If you are not taking Priest 2 and will rely on auto attacks, your build will suffer from lack of damage output
DP is your main bread and butter, its spammable, and requires no SP, Stamina can easily be replenished with stamina pills and tree root crystals
Hello,
Like the previous person, I would swap priest for another class.
What are you planning to do with your monk? PvE? PvP?
like other people said Priest 1 is really not worth it. could replace it with pally
hard to tell what with out your stat spread
Cleric 2 I’d take a point out of deprotection zone, lvl10 is basically the same as level 9
with monk try to keep c1 abilities rather low (except double punch) and max c2 abilities as they gain a lot of damage per level
The stats im making STR SPR/DEX
most likely pve… or group pvp. im not soloing. but made it thinking that i would never go alone to a fight.
Good idea. i were not wanting to play as priest anyways…
In my head i was like,
“Oh man, why didn’t i start with priest,
priest are boring to grind… and i’m allread 5x.”
But i changed, i’m going for smite/resto/resist.
Thanks
Here, please check it out.
/skill-simulator/build/x8ac3v211i/
Again thanks for your help!
All of you.
You may want to add at least 1 point to fade, I find it very usefull for exploring maps (ie you need to search for the nearest goddess statue but the area level is way above yours and the monsters are magic types and perfect for setting up Energy Blast
5 points to Divine Might (Suncus Maul + Divine Might = 3 to all monk skills!!) it has short cooldwon so its very usefull, 5 uses is enough to set up a good combo of skills ie - Smite or Hand Knife > Palm strike
You may want to drop Aukuras, at level 5 you can barely feel its effect especialy at high levels, and since you aleady have lv10 heal there’s no need to take it.
you may want to take the Krivis after Cleric to speed up leveling, zaibas is very powerfull even with out INT
You sure you don’t want to take Diev? Not saying this build is not good, it has potential, Both Krivis and Paladin can be effective once the skill attributes are all max, it makes your monk unique! among all other monks that follows the same formula
Smite has 9 sec cooldown which is sweet, almost spammable and will help you make it through the depressing MonkC1 life
In the end you don’t need to worry much on where to spend the skill points on as you can always buy a skill reset potion, but you can’t undo what classes you pick on so this area need to be well thought of
Monk
I would put at least 1 point in hand Knife, this skill can be a life saver sometimes and combo well with deprotect zone, Palm strike, and One Inch Punch
Deprotect Zone + Handknife Combo - the first target must be affected by deprotect zone debuff first, handknife creates a straight line AoE shockwave, monsters hit by the shockwave is affected by deprotect zone and armor break note: some monster that have immunity from knock back can be knocked back with this combo
there’s a glitch to this setup is that monsters knocked up by hand knife gets immuned from being attacked, but you can attack them when they are airborne and falling down
Only str/dex, dont waste points in spr, but yes in con, 50 its enough
About skills, I will only say put 3 points in deprotected zone, and use those 7 points for 1 fade and safety 10