I would like to leave my dislike and disapproval of players who do this. It is impossible to do quests on some maps of the game because of AFK Sorcerer, Necromancers and running Warlocks
As you can see, it throws this annoying fire and instantly kills the monsters, even When it Respawns. How can a single player have a monopoly on a whole map? Some people even quit playing because they are unmotivated because they simply can’t do anything. Some action needs to be taken to prevent such things happens.I agree it’s a scumbag thing to do, but what you expect…
when this kind of “people” see a way to get something, they don’t care on who they step to get it…
and there is nothing they enjoy more than trying to step on others joy…
I think this thread is best on the report section since most “people” are glued to this section and will trash down this thread
The intention wasn’t report anyone, i wanted report the situation, if the warlock class had more Cooldown with this skill like others OP character skills and the duration of effects was less than what is working now… like duration 30s cooldown 1m+ and a single hit destroy the flame, maybe those guys don’t explore these maps.
I see I see…
Still the #gameplay-reports:other-problematic-behavior section would put more important eyes on it…
you know, the kind of eyes that can do more than roll and be angry at this kind of play…
I’m going recreate the topic there.
They should just make it like fire ball, where it doesn’t stay up that long. It’s an easy problem to solve, but here we are…

people have been doing this for over 6 months straight, and have massively inflated the market with silver causing massive inflation.
also dont forget that since theyve been doing this for forever, they already have 100% attributes and are now resorting to trying to trade their zero-effort afk silver for actual rare items (such as rare headpieces or items such as prac) players such as Jace being an example. he never does TBL or GvG or quests or anything, he just sits at bee farm 24/7 all day everyday and continues to flood the market with silver
you wont catch up to these autistic children, they have ruined the game and IMC does not care, even if they did its too late with how much damage its caused
Demon prison is the best place to fsrm gem abrasives. Just stop.
Only if imc removes the lvl2 gem drops they will leave demon prison alone. Wake up
Straight out of the TS. Literally disrupting all other players in the same map.
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Also, I want to request all other folks on the forums to quote the TS when it’s relevant. Pretty sure I’m the only one here who does it. Motivate IMC to watch their own ■■■■.
Cancerlocks,AFK autopot sorcs and necros killed motivation for a sizable amount of players. I don’t know how many players quit because of the shyty game mechanic, but I believe it was a strong reason why Excrulon quit.
Tree of Savior ==> Tree of Slavior.
Slaving for silver, slaving for mats/recipes/journal ranking, slaving for flower picking, slaving for chocolate ingredients…
IMC definitely does NOT Impress Motivate Connect.
/hue
I hate questing at DP and Dina Bee, even if I put that yellow motto thing on top saying I’m questing, I still get ignored. I had to stay at the sides like a beggar waiting for one or two mobs.
Wouldn’t it be possible to limit the number of orbs (spiritis) one can throw (or the range) without limiting the way the skill is intended?
To warlocks i see this like some possibles solutions that IMC could take:
Increase the Cooldown of Skill
Decrease duration and resistence of spirits and flames or add an max distance area if the player leave the area the spirit and flames disapear This will make the warlock get in one place. (i’m not suggesting damage redution, because it can trash the class inside Dungeon)
Decrease Skill duration.
1# Make it so Theurge disappear when Warlock leaves screen range(mini map range would still be abusable).
Now they can only make one screen worth of map a living hell for other players, they can still just macro the hell out of it,but with way less impact overtime.
2# Make it so a Theurge can’t spawn too close to where other currently is, avoiding pilling too much of them and making some mid tier hpo monsters actually eat them faster.
I think 1# is a good start 2# may need some adjustment(maybe increasing damage to compensate less propagation.).
We have been over this topic several times.
AFK necros are endorsed by the system.
Macronecros and Cancerlocks are tolerated cause violations against terms of service are fully allowed.
So thread opener, stop embarrassing yourself!
tos need to adjust mob drop at quest area, it common sense by the way… when 2 thing overlaps… farming @ questing… kraken will release xD. Better be mob at quest map not drop anything valueable… furthermore we will get hunting ground if apply no prob at all
They do
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impress with their inability to manage a successful online game,
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motivate cheaters to cheat and honest people to either cheat too or leave the game
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connect a whole bunch of RMTers, botters, afk/macro abusers, whales and metas to a shadow-community that has the supreme leadership over a whole online game
good thing they left the Gravity Staff or Ragnarok Online would be doomed,too xD
Wrong wrong, ragnarok would be IMC’ed then.
huehuehue
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