Tree of Savior Forum

Playerbase Christmas Wishes

We used to have a thread like this on the forums but it got shut down so imma revive it!
Basically reply with changes you would like made to the game and your classes ect.

For me here is what i wish to be changed in the game

Bokor

  • Ogouveve timer now appears on your characters buff list

i made this change because i never know when ogouveve runs out on my zombies and need to rebuff them

  • When summoning new zombies from Zombify when you already have the max amount of zombies , Giant zombies will not be despawned when a Normal boring zombie is summoned

thats all i can think of right now so yea lol

2 Likes

Druid
I hope that i can change/modify monster/wolf skills hotkey A S D F…

5 Likes

Sorcerer

C3 - Something useful other than the crap we have now, might as well remove evocation. (:

Also, rebalance/remake hunter.

3 Likes

Archer

Give archers 3 aoe ratio like Wizard and Cleric have, so their skills that can actually hit more than one enemy, hit more than one enemy.
…Without investment.

3 Likes

My only wish:

Fix the AMD level 340 Hunting Ground issue to give me a reason to keep playing the game.

I know that Christmas is a festivity of joy where you shouldn’t be apprehensive or lament (at least according to Johann Sebastian Bachs “Jauchzet,frohlocket” from his BWV 191 Christmas Oratorio)
but I simply feel miserable for being left alone with this issue, it’s as if they took my money and are now telling me to p!$$ 0ㅋㅋ…

4 Likes

Archer

Allow to use all missile skills during kneeling shot

1 Like

Remove the token price cap of 5 million

3 Likes

Rework Mergen and Scout

2 Likes

1.) A Re-Join button when disconnected on Challenge Mode

2.) HG 340 sudden drop FPS issue to be fixed

3 Likes

please at least increase skill overheat or decrease cooldown time for Mergen C2

1 Like

Add “Alchemist: Throw Potions” attribute to Alchemist C2 that enables Alchemists to throw potions to the area they want when using potions, while the CD of potions won’t change.
Add “Explosive Potion” or “Acid Potion” with 10 secs CD to Alchemist’s Potion Crafting list.

Change Fire Ball effect from 1hit attack to providing “Burn” DeBuff to nearby enemies.
Enable Psychic Pressure +Fire Ball trick again with a hit limit depends on Fire Ball skill level.
Enable Joint Penalty +Fire Ball trick like this: when Fire Balls and monsters are linked and gathered, the “Burn” DeBuff damage monsters receives will be multiplied by the amount of linked objects.
Reduce Fire Ball overheats to 3 while maintaining the CD.

Add “Sadhu: Skilled Spirit Master” attribute to Sadhu C2 that enables spirit to use skills the character has.
(Several skill like Druid Transform won’t be able to use.)

IMO, to make this game more fun, more tricks and combos should be added, that’s why I came up with these.

2 Likes

Sadhu,

OOB now applied all type of attacks and scaled 200% Matk. Reduce based attack speed slightly but it applied to DEX attack speed.

Transmit Prana now applied to Physical attack (still scaled on MATK) + Buff the WHOLE PARTY

Turn Possession into a magic tile instead (somewhat close to Cure)


Also, add casting speed to DEXor INT stats please.

Alchemist
Remove transcendence from the game, cap anvil enhancement at +15 and make Briquetting and Awakening the most relevant ways to enhance weapons and armors. Using Blessing Gems as sacrificial materials for an Awakening should add unique possible results like AoE Attack Ratio and +1 to X skill, for example.

Hunter
Fix pet AI, remove pet stamina system (pet food should buff your pet instead) and make Coursing work against bosses with the debuff values halved.

Scout
Replace Perspective Distortion with an active buff that increases the party’s Missile Damage. Rework Scan, make it a skill that places a ward that will detect hidden enemies and items in the area around it. Remove Split Arrow overheats, but add a self-debuff that increases its SP cost by 50% every time you use it (Max: 10 stacks, 5s duration).

Shinobi
Rework the whole class. It was balanced before the combat rework patch from May, but now its very concept is simply broken. Nerfing Bunshin no Jutsu would just turn it into an useless class, so replace Mijin no Jutsu with an actual useful skill, buff Katon no Jutsu, fix Mokuton no Jutsu clunkyness and rework Bunshin no Jutsu.

Rune Caster
Reduce casting time of offensive skills from 3 to 2 seconds (1 second casting time with Quick Cast maxed then) and rework Rune of Giants FOR GOD’s SAKE. Give it unique skills like Lycanthropy and a native Pain Barrier effect.

Archer
Make Heavy Shot compatible with muskets. Allow the use of all missile skills while in Kneeling Shot status (Fletcher, Mergen, Musketeer, Ranger, etc.).

Fletcher
Give it some synergy with Mergen, e.g., attributes that enhance Mergen skills with Fletcher arrows.

Ranger
How about making this class more interesting? Remove High Anchoring charging time, buff Critical Arrow and Time Bomb Arrow, give Ranger3 an attribute that gives Steady Aim 100% uptime.

Barbarian
Increase Seism and Pouncing scaling. Make Stomping Kick work like Hoplite’s Long Stride (select the area and your character will perform a jump in that direction) and give it an attribute to increase its AoE Attack Ratio. Make “Frenzy: Maintain Stacks” (Barbarian C3) attribute remove all Frenzy restrictions instead of cutting stacks by half when you attack another target.

Wugushi
Replace Bewitch with a small nuke that deals damage to poisoned enemies around you (with an attribute to apply Confusion like current Bewitch), like LoL Twitch’s Expunge/Contaminate. This skill now is maxed at level 15. Also give it an attribute to increase Wugushi poisons duration (Wugushi circle 3 required). Make Detoxify a max level 1 skill. Give it an attribute to neutralize poisons of any level (Wugushi circle 2 required) and another attribute to also remove Bleeding, Stun, Shock and Slow (Wugushi circle 3 required). Rework Zhendu and make it work like Enchant Fire (extra poison damage line based on your weapon’s minimum attack and additional poison property damage based on your STR and DEX).

Too much wishful thinking, I know. But that would make all underplayed classes competitive again.

3 Likes

This topic was automatically closed after 60 days. New replies are no longer allowed.