Got good traction on reddit with this thread, so I thought i’d post it to the official forums as well.
I play a Diev Monk, and I notice very few monsters are weak against Strike damage.
I can’t really just stick to dungeons with strike-weak monsters either because the game basically tells you where to grind. For example, if your damage type isn’t good for Demon Prison, you’re ■■■■ out of luck because you’re probably stuck there for 15 levels.
Another poster on reddit also had the same feeling, and he did some research by looking through the ToS Monster Database.
There are currently:
19 pages of Cloth-type enemies
19 pages of Leather-type enemies
Only 9 pages of Plate-type enemies
That means that classes like Monks and Paladins have more trouble doing equivalent DPS than other STR classes because they receive the damage penalties more frequently. .